Fostering innovative and open methods and tools in the classroom and beyond.
Expanding the scope and impact of traditional and digital humanities for the contemporary world.
Thinking critically about the role and design of technology, data and the social sciences in our lives and learning.
Promoting openness, access, and diversity in technology, and education in service of an equitable society.
Promoting change in schools, museums, libraries, and other organizations.
Advocating for new forms of scholarly communications, including blogging, multimedia, open publishing, and academic journals and presses.
I'm a NCSU PhD student in CRDM looking at games, game design, and feminism using various qualitative and critical methods.