artist, digital humanities scholar, game designer.
B.A. University of Wisconsin at Milwaukee; M.A. University of Iowa; M.F.A. University of Iowa; Ph.D. Central Saint Martins College of Art and Design, University of the Arts, London
Areas of Expertise:
Digital culture; game design; interactive media; digital humanities; human values in design; experimental design processes
Critical Play: Radical Game Design , (2009).
“Values in Design: Theory and Practice,” with Howe, D C, and H Nissenbaum, in Information Technology and Moral Philosophy , van den Hoven, J and J Weckert (eds.), (2008) 322-353.
Solo exhibition, California Institute for Telecommunications and Information Technology (CallT2), “giantJoystick” (2008).
re:skin , Flanagan, M and A H Booth (eds.), (2007).
“Making Games for Social Change,” AI and Society , 20:4 (2006) 493-505.
Reload: Rethinking Women + Cyberculture , Flanagan, M and A H Booth (eds.), (2002).
Dr. Flanagan’s collaborative NSF sponsored investigation into human values in games, Values at Play; Games in Metadata Resources; Games used in Health Care; Gaming in Scientific Discovery; Runs digital culture salon on Tuesdays at the college; Playcube Mobile Exhibition Space.
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