Working on MFA in Creative Practice & Teaching Assistant at The School of Arts, Technology, and Emerging Communications (ATEC) at the University of Texas at Dallas
Aspiring game designer
Interactive is my preferred form of art; viewers should be able
to feel some sort of relationship with my work. Video games have always been a
very interactive art form, even if there has been a disconnect between the two
communities. Over time, with much effort from both sides, the bridge has been
made and games are slowly blurring the lines between the two.
My time at ATEC will be spent learning more about The Industry and
the ways in which I can incorporate artistic values and concepts into
mainstream gaming. Currently, my work focuses on obscuring normal
conventions; mirrors that don’t work, a box that gets scared, and paintings that
move. Self-awareness and mental health are other inspirations for my artistic
practice. The more personal I make my work the more the audience can understand
me. When they walk up and read the accompanying statement to my work, they gain
a better understanding of who I am as a person – my inspirations, my flaws and
my hopes for personal growth. I hope to also bring these topics into my work
with games as mental health is something not heavily explored in commercialized
gaming yet – although there have been more examples of such titles appearing
over the last few years.
I see the change I want to make, and now I am going to make it.