DML4 Badges for Lifelong Learning Competition

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DML4
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Badges for Lifelong Learning Competition
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The fourth Competition (2011-2013), Badges for Lifelong Learning, encouraged individuals and organizations to create badges — digital tools that identify and validate the rich array of skills, knowledge, accomplishments, and competencies for 21st-century learners. The Competition, held in collaboration with the Mozilla Foundation, awarded grants ranging from $25,000 to $175,000 to 30 project teams.

Recent Content

Wiki / Teaching & Learning Practices

Project Q&A With: My Girl Scout Sash is an App

My Girl Scout Sash on MentorMob brings the Girl Scout Leadership Experience and career development badge program to a digital media learning platform for girls, ages 5-17, with a focus on middle school and high school. Through collaboration with Motorola Mobility Foundation and MentorMob, teams of girls will create apps, demonstrating and sharing the knowledge gained and badge proficiencies. MentorMob's Learning Platform will be scalable to any individual, teacher, or organization as it is free, open, and crowdsourced.

Wiki / Teaching & Learning Practices

Project Q&A With: MOUSE Wins! Badge-based Achievement System for National Youth Technology Leadership

MOUSE Wins! Badge-based Achievement System for National Youth Technology Leadership will scale a national network-wide online badging system called Wins! & Wins!Tracker. The system supports youth in building computational, digital, and workplace literacies and establishes the assessment of community participation and learning as bedrock for our programs’ culture.

Wiki / Teaching & Learning Practices

Project Q&A With: Leverage for Digital On-Ramps

The Leverage™ for Digital On-Ramps project will implement the Leverage™ Badging System by Pragmatic Solutions into the infrastructure of the Digital On-Ramps (DOR) project lead by the Urban Affairs Coalition, Philadelphia Academies, Inc. (PAI) and others. DOR aims to create practical solutions to one of Philadelphia’s most formidable challenges: preparing all Philadelphians to work and compete in the 21st century economy by providing a digital framework for delivering comprehensive education and workforce training to youth and adults (ages 14-65).

Wiki / Teaching & Learning Practices

Project Q&A With: Intel and Society for Science and the Public Badges

Intel and Society for Science & the Public (SSP) Badges will feature SSP’s premier high school science competitions, the Intel International Science and Engineering Fair (Intel ISEF) and the Intel Science Talent Search (Intel STS), which reward independent scientific and engineering research. A badge system based on the Intel STS and the Intel ISEF will enable and reward independent research and encourage participation in science fairs for middle school and high school student researchers, teachers, mentors, judges, volunteers, and the community at-large.

Wiki / Teaching & Learning Practices

Project Q&A With: EarthWorks

The Ohio State University and Digital Watershed are developing the Earthworks Rising website and badge system, an accessible gateway to meaningful, engaged learning and mentoring experiences that empower young people and learners of all ages to cultivate a broader understanding of the importance and cultural value of the Earthworks of North America. The vision, voices and multiple perspectives of Native American culture will direct and guide the content developed for this interactive initiative.

Wiki / Teaching & Learning Practices

Project Q&A With: Disney-Pixar Wilderness Explorers Badges

The Disney-Pixar Wilderness Explorers badging system engages youth in nature-based explorations, offering them a way to learn about and become advocates for wildlife and wild places. As these young Wilderness Explorers learn about conservation issues, they become teachers and ambassadors, content producers, and change makers. Badges will provide opportunities for Wilderness Explorers to make real connections in their communities that promote conservation locally and globally.

Wiki / Teaching & Learning Practices

Project Q&A With: Design for America: A Badge Community for Innovation

Design for America: A Badge Community for Innovation will develop a unique online community devised to foster innovation and enable the widespread sharing of knowledge required for a prosperous future. By utilizing the motivational, educational, and connective power of an online badge system, this online community platform will support the professional growth of young innovators and the collaboration of social change makers.

Wiki / Teaching & Learning Practices

Project Q&A With: Design Exchange

Smithsonian’s Cooper-Hewitt and National Design Museum, in partnership with LearningTimes, has embarked on an initiative to integrate badging into its successful DesignPrep program for underserved NYC high school students. Badges will be awarded at increasing levels for student achievements in design disciplines and/or overall design thinking and competencies for in-person and web-based learning.

Wiki / Teaching & Learning Practices

Project Q&A With: Computer Science Student Network Badge System

Carnegie Mellon University’s Computer Science Student Network (CS2N) is an online learning environment where students, teachers, and hobbyists can earn badges and certifications as they play with, compete in, and learn about computer science and STEM-related topics (CS-STEM). Badges visually document progress to establish concrete curricular trajectories from introductory-level tutorials to industry-recognized certifications.

Wiki / Teaching & Learning Practices

Project Q&A With: Buzzmath

At BuzzMath the goal for students is to master concepts based on the Common Core Mathematics Standards. As such, the requirements for badge acquisition by students have been designed in accordance with the Common Core Standards (CCSS). BuzzMath badges will convey grade-level mastery of required mathematical concepts as well as demonstrated positive behaviors that lead to mathematical achievement and success. 

Wiki / Teaching & Learning Practices

Project Q&A With: 4-H/USDA Robotics Digital Badges

4-H enters the world of electronic credentials with the development and introduction of digital badges in robotics. As part of an e-portfolio of learning, youth will be able to add digital badges that document knowledge, skills, and competencies attained in robotics competitions, platforms, movement, and mechtronics. Robotics badges are the beginning of a new tradition in 4-H.

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