Digital Media and Learning Competition

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Digital Media and Learning
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The Digital Media & Learning Competition Winners' Hub is an international community of leaders, learners, and innovators.

Recent Content

WildLab

Project / Teaching & Learning Practices

WildLab

By applying the latest mobile phone technology to K-12 participatory science, WildLab engages students in collaborative citizen science and encourages local environmental stewardship. Using GPS-...
Voces Moviles (Mobile Voices)

Project / Social & Political Issues

Voces Moviles (Mobile Voices)

Vóces Moviles (VozMob) is a university-community partnership between the University of Southern California and IDEPSCA (Instituto de Educación Popular del Sur de California) that connects low-wage...
Virtual Peace

Project / Teaching & Learning Practices

Virtual Peace

Virtual Peace is a digital humanitarian assistance game that creates a learning environment for young people studying public policy and international relations. The game will be developed by...
Talkers and Doers

Project / Teaching & Learning Practices

Talkers and Doers

Talkers and Doers is a platform through which at-risk teens and young adults learn about entrepreneurship through games that integrate real world learning, mentors, opportunities, and services...
Sustainable South Bronx Fab Lab

Project / Teaching & Learning Practices

Sustainable South Bronx Fab Lab

The Sustainable South Bronx Fab Lab project is a laboratory that allows people to turn digital models into real world constructions of plastic, metal, wood and more. Part of a broader MIT-led...
Participatory Chinatown

Project / Social & Political Issues

Participatory Chinatown

Participatory Chinatown seeks to transform the planning practices shaping Boston's Chinatown from disjointed transactions between developers and communities to a persistent conversation shaped by...
M-Ubuntu: Teachers Building an M-Literacy Collaboratory

Project / Teaching & Learning Practices

M-Ubuntu: Teachers Building an M-Literacy Collaboratory

Applying the Zulu community-based problem-solving concept of Ubuntu-best translated as "I am because we are"-M-Ubuntu uses inexpensive, low-threshold mobile phone technologies to promote mobile...
Mobile Musical Networks

Project

Mobile Musical Networks

Mobile Musical Networks will build an expressive mobile musical laboratory for exploring new ways of making music with laptops and local-area-networks. Students will collaborate in designing these...
History Game Canada

Project / Teaching & Learning Practices

History Game Canada

Built on the popular "Civilization" strategy game platform, History Game Canada enhances the history learning experience of 12-18 year olds by putting them in control of early Canadian civilizations-...
Global Challenge

Project

Global Challenge

Global Challenge is an online collaborative problem-solving competition that engages underrepresented pre-college students throughout the world. Using a wide variety of digital media and social...
DigitalOcean: Sampling the Sea

Project / Teaching & Learning Practices

DigitalOcean: Sampling the Sea

DigitalOcean engages middle and high school students in 200 classrooms around the world in monitoring, analyzing, and sharing information about the declining global fish population that, in its...
HyperCities

Project

HyperCities

Based on digital models of real cities, "HyperCities" is a web-based learning platform that connects geographical locations with stories of the people who live there and those who have lived there in...
Black Cloud: Environmental Studies Gaming

Project / Teaching & Learning Practices

Black Cloud: Environmental Studies Gaming

Black Cloud was an environmental studies game that mixed the physical with the virtual to engage high school students in Los Angeles. Teams role-played as either real estate developers or...
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