Twitter: @NazcaTheMad. Amanda is a the IMMERSe Postdoctoral Fellow at the University of California, Davis. Her academic interests are in issues of difference in and around video games and the digital humanities.
Find Amanda on Twitter: @NazcaTheMad.
Amanda Phillips is the IMMERSe Postdoctoral Fellow at the University of California, Davis. She received her Ph.D. as a Mellon/ACLS Doctoral Completion Fellow in the Department of English at the University of California, Santa Barbara, with an emphasis certificate from the Department of Feminist Studies. Her research unites platform and software studies approaches with feminist, queer, and critical race theory, investigating specific video game design practices like digital animation and avatar customization to understand how difference is produced and policed in gaming communities. Her interests more broadly are in issues of social justice in and around technoculture, popular media, and the digital humanities. She was a 2013-14 Mellon/ACLS Dissertation Completion Fellow.
In addition to participating in the 2010 NEH-sponsored Humanities Gaming Institute, Amanda was a longtime HASTAC Scholar and co-hosted (with fellow Scholar Margaret Rhee) an online forum on Queer and Feminist New Media Spaces, the organization’s busiest such discussion to date. She has presented at the conferences for HASTAC, UCLA Queer Studies, the American Studies Association, the Modern Language Association, the Popular Culture Association, and the Conference on College Composition and Communication, and has participated in unconferences such as THATCamp SoCal and the Transcriptions Research Slam. Her publications can be found in Digital Creativity, The Fembot Collective, and in the upcoming collection, Understanding Minecraft: Essays on Play, Community, and Possibility. Most recently, she has been involved with the #transformDH Collective’s efforts to encourage and highlight critical cultural studies work in digital humanities projects.