Digital Media & Learning Competition

Wiki / Teaching & Learning Practices

Project Q&A With: EarthWorks

The Ohio State University and Digital Watershed are developing the Earthworks Rising website and badge system, an accessible gateway to meaningful, engaged learning and mentoring experiences that empower young people and learners of all ages to cultivate a broader understanding of the importance and cultural value of the Earthworks of North America. The vision, voices and multiple perspectives of Native American culture will direct and guide the content developed for this interactive initiative.

Wiki / Teaching & Learning Practices

Project Q&A With: Disney-Pixar Wilderness Explorers Badges

The Disney-Pixar Wilderness Explorers badging system engages youth in nature-based explorations, offering them a way to learn about and become advocates for wildlife and wild places. As these young Wilderness Explorers learn about conservation issues, they become teachers and ambassadors, content producers, and change makers. Badges will provide opportunities for Wilderness Explorers to make real connections in their communities that promote conservation locally and globally.

Wiki / Teaching & Learning Practices

Project Q&A With: Design for America: A Badge Community for Innovation

Design for America: A Badge Community for Innovation will develop a unique online community devised to foster innovation and enable the widespread sharing of knowledge required for a prosperous future. By utilizing the motivational, educational, and connective power of an online badge system, this online community platform will support the professional growth of young innovators and the collaboration of social change makers.

Wiki / Teaching & Learning Practices

Project Q&A With: Design Exchange

Smithsonian’s Cooper-Hewitt and National Design Museum, in partnership with LearningTimes, has embarked on an initiative to integrate badging into its successful DesignPrep program for underserved NYC high school students. Badges will be awarded at increasing levels for student achievements in design disciplines and/or overall design thinking and competencies for in-person and web-based learning.

Wiki / Teaching & Learning Practices

Project Q&A With: Computer Science Student Network Badge System

Carnegie Mellon University’s Computer Science Student Network (CS2N) is an online learning environment where students, teachers, and hobbyists can earn badges and certifications as they play with, compete in, and learn about computer science and STEM-related topics (CS-STEM). Badges visually document progress to establish concrete curricular trajectories from introductory-level tutorials to industry-recognized certifications.

Wiki / Teaching & Learning Practices

Project Q&A With: Buzzmath

At BuzzMath the goal for students is to master concepts based on the Common Core Mathematics Standards. As such, the requirements for badge acquisition by students have been designed in accordance with the Common Core Standards (CCSS). BuzzMath badges will convey grade-level mastery of required mathematical concepts as well as demonstrated positive behaviors that lead to mathematical achievement and success. 

Wiki / Teaching & Learning Practices

Project Q&A With: 4-H/USDA Robotics Digital Badges

4-H enters the world of electronic credentials with the development and introduction of digital badges in robotics. As part of an e-portfolio of learning, youth will be able to add digital badges that document knowledge, skills, and competencies attained in robotics competitions, platforms, movement, and mechtronics. Robotics badges are the beginning of a new tradition in 4-H.

DML Badges Webinars

Collection / Teaching & Learning Practices

DML Badges Webinars

The Badges for Lifelong Learning community met regularly from 2012 to 2013 to talk about badges, learning, and the way forward. Join the conversation about digital badges by tuning in to this archived series of webinars by experts and new advocates on effective badge design, assessment, badges and the college admissions process, badges and motivation, the sociology of badges, peer project critiques, and open town-hall-style discussions.

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