COVID-19

A head wearing a virtual reality headset, with an elongated neck. To its left, imagery and icons associated with gaming, and to its right, imagery and icons associated with the COVID-19 pandemic.

Pandemics and Games Essay Jam

January 4 2021 to January 10 2021
Call for Papers
The global cataclysm of COVID-19 has brought enormous changes to the games industry, the ways we play video games alone and together, and the meaning and content of games old and new. In the Pandemics and Games Essay Jam , presented by Critical Distance and the Center for Science and the...
Translational Humanities for Public Health

Translational Humanities for Public Health

Dear colleagues, I'm writing to invite you to participate in a project to identify humanities-based (and humanities-inspired) responses to the COVID-19 pandemic. Our goal is to document, publicize, and help others build upon these creative efforts. We are interested in all kinds of pandemic...

Pages