Electronic Arts and the Entertainment Software Association have joined the Institute of Play in the creation of a research and development lab, “GlassLab,” housed at EA headquarters in Redwood City, CA. The lab is creating digital games for learning and assessment, including original products and modifications of existing commercial game IPs. The lab is funded through a generous joint grant from the Gates and MacArthur Foundations.
The Learning Designer is responsible for defining, developing and bringing to life the key learning and pedagogical considerations in GlassLab’s products. The Learning Designer will use his/her experience as a former educator combined with a deep understanding of the Common Core standards, 21st skills, teaching, curriculum and instructional design to help create game environments that strongly link learning and assessment. The Learning Designer must be enthusiastic about working with young people and teachers, have a track record of success as an instructional innovator, and feel comfortable working in a highly iterative game development environment.
How to Apply:
Please email the following materials to firstname.lastname@example.org with “GlassLab Learning Designer” in the subject line:
- A cover letter outlining interest and qualifications;
- Resume; and
- Names and contact information for three professional or academic references.
Roles and Responsibilities:
The Learning Designer is expected to take on the following roles and responsibilities:
- Act as the "voice of the teacher" across all internal discussions and decisions that impact product design;
- Lead work to define core content and learning outcomes relative for game-based assessment products and teacher support materials;
- Research and develop learning trajectories and scope and sequence documents to guide the development of lab products;
- Work closely with the assessment staff on the creation of competency models for the lab’s products;
- Lead work on the development of teacher support materials;
- Participate in design sessions with game developers and assessment experts to define game concepts;
- Keep abreast of and propose innovative learning design methods and processes;
- Stay current with market trends and competitive insights and keep the team informed on key issues and trends;
- Gather feedback and market insights on initial product concepts and prototypes from end users, typically teachers, students, parents, and administrators;
- Lead playtest sessions and pilots.
- At least 3 years of classroom teaching experience, grades 6-12 math and science focus preferred;
- Education or learning sciences background/degree, Master’s Degree preferred.
- Thorough understanding of the Common Core Learning standards and their impact on instruction and assessment;
- Experience developing inquiry-based professional development tools and resources for teachers;
- Experience developing scope and sequence documents in science and/or math;
- Excellent communication skills, including ability to define and articulate core learning outcomes for both Common Core and 21st century competencies;
- Able to research and synthesize information quickly;
- Ability to prioritize competing plans and feedback while balancing customer needs with organization priorities;
- Strong collaboration skills and experience working with distributed teams.
- Curiosity and capacity to go beyond learning design and integrate the perspectives of other disciplines, such as game design and assessment;
- Ability to collaborate effectively and drive work forward in distributed interdisciplinary teams;
- Ability to build relationships and resolve conflicts;
- Willingness to provide clear information others require to make decisions;
- Excellent communication and presentation skills;
- Ability to delegate, plan own work and task work out to others;
- Good time estimating and prioritizing skills.
About Institute of Play:
The Institute designs experiences that make learning irresistible. Founded in 2007 by a group of game designers in New York City, the Institute is now home to an interdisciplinary team of designers, strategists and learning practitioners. Our first project was the design and implementation of an innovative New York City public school, called Quest to Learn. At the core of the experiences we design are games, play and the principles that underlie them. Using these principles, we have created institutions, games, programs, events, digital platforms and products. We work wherever people are: in communities, businesses, schools, cultural and civic institutions. Our work unlocks the transformative power of people as seekers and solvers of complex problems, risk takers, inventors and visionaries. It empowers people to thrive as active citizens in a connected world.
Find out more @ instituteofplay.org.