Humanities Gaming Institute 2010
The University of South Carolina’s Center for Digital Humanities, with generous support from the NEH’s Office of Digital Humanities, invites applications for a Humanities Gaming Institute, held June 7-25 2010 in Columbia, SC. Our institute will assemble a diverse cohort—teachers and researchers, faculty and advanced graduate students—from across the humanities disciplines to pursue a three-week investigation of the use of games to concretely advance teaching and research in the humanities.
In addition to HGI’s team of local scholars, a large group of resident experts—including Anne Balsamo, Ian Bogost, and Tracy Fullerton—will join us to explore how gaming allows us to advance existing humanities questions in the humanities as well as chart new areas for research and teaching. In addition to theoretical and pedagogical discussions, HGI will include practical hands-on work in game development to help participants pursue innovative projects tailored to the specific disciplines of the humanities. Generous funding for twenty fellowships ($1875/each) will help defray the cost of attendance.
We invite hybrid and interdisciplinary teams, as well as interesting smaller projects. With a mandate to extend shared infrastructural resources, we solicit projects from institutions without a dedicated presence in the Digital Humanities. For more information on HGI, including how to apply, see humanitiesgaming.org.
Please direct all inquiries to firstname.lastname@example.org.
Call for Participants & Request for Proposals
The University of South Carolina’s Center for Digital Humanities, with generous support from the NEH’s Office of Digital Humanities, invites applications for a Humanities Gaming Institute, June 7-25 2010.
Our Humanities Gaming Institute will bring together teachers and researchers, faculty and advanced graduate students from across the humanities disciplines to pursue a three-week investigation of how games might concretely advance humanistic teaching and research. HGI will consider the work of the humanities via gaming logics and architectures, exploring the ways in which we might use gaming to pursue existing questions and shape new ones. Participants will attend to philosophical and theoretical questions that surface within game play and game design for humanistic research, as well as engage in hands-on development sessions across a variety of platforms. In so doing, participants will expand the language and conventions by which human culture is understood and re-imagine how that knowledge can be made available to and used by different communities of recipients (e.g., students, colleagues, the general public).
In Columbia, participants will join a well-established community of humanities researchers and game developers, teachers and investigators. In addition to HGI’s team of resident scholars, a host of special guest experts—including Anne Balsamo, Ian Bogost, and Tracy Fullerton—will focus discussions at the intersection of humanities and gaming, sharing and building expertise in fields as diverse as history, languages, literature, philosophy, media studies, and the visual and performing arts.
The HGI will award twenty fellowships to attend the three-week intensive Institute. With the generous support of our sponsors, fellows will enjoy a collegial environment at the institute (including working lunches and refreshments during sessions), assistance with arranging for housing at the university or one of several hotels within easy walking distance, and a stipend of $1875 to defray the costs of attendance. In addition to the rich social and intellectual milieu of the intensive three-week institute, HGI will extend beyond the summer with a year of sustained discussions, technical support, intellectual collaboration, and collective infrastructure.
We invite participants from across humanities disciplines to apply. The deadline for applications is March 1, 2010, with decisions returned by March 15, 2010. To participate, please compile a pdf file that includes:
(1) a short (2 pp maximum) statement outlining a game-based project for teaching, learning, or studying the humanities. Participants should take care to address specific questions in the humanities and include a brief description of the project’s history and resources;
(2) a 2-page CV (for each team participant);
(3) Letter(s) of support or endorsement, if desired.
Documents should be compiled into one PDF file and emailed to email@example.com
For more information, see humanitiesgaming.org or cdh.sc.edu