Different Games Conference 2016

Different Games Conference 2016
Tuesday, December 15, 2015 (All day)

Call for Participants: Different Games invites participants for its 2016 edition at NYU's Polytechnic School of Engineering, located in Brooklyn, NY, on April 8-9.

Over three years of presenting New York City’s first conference on diversity and inclusivity in games culture, Different Games has drawn more than 700 attendees to NYU’s Downtown Brooklyn campus, in addition to more than 100 arcade games and 150 presenters and speakers! We are thrilled to invite submissions for our fourth annual event which welcomes proposals from all members of the games community — whether designers, students, activists, researchers, journalists and others — to present as part of our two-day program.

Submission Formats

Submissions of Paper Presentations and Talks as well as Workshops and Breakout Groups open on 10/16/15 and will be accepted until 12/15/15.

Paper Presentations and Talks

We invite designers, academics and other creative minds to share recent projects as speakers on our conference panels. We welcome two types of submissions: special track submissions and general submissions. More information about special track submissions can be found in the “Introducing our 2016 Track Chairs” section below. General submissions are vital to the conference’s success and will receive just as much consideration and priority as special track submissions. Possible general submission topics may include, but are not limited to: post mortems, design methodology, reflections on playtesting, analysis/commentary on games content (theme, gender, sexuality, etc.), game reception, and game culture/communities. If your talk will be presented collaboratively, please include bios and links for both presenters.

Workshop or Breakout Groups

We invite topic-specific or exploratory discussions on challenges and solutions for promoting diversity and inclusion in the broader game community/communities and other pertinent subjects. Hands-on workshop sessions geared towards learning design, development or other creative and professional skills are also invited. Proposals for both workshops and breakout groups include an overview addressing the question of what participants can expect to learn or take away from the session and an explanation of what (if any) equipment participants will need to in order to participate. If your session will be facilitated collaboratively, please include bios and links for all co-facilitators.

Arcade Games

Arcade Submissions open on 10/16/15 and will be accepted until 1/22/16.

Designers interested in showcasing their game in the Different Games arcade should submit a brief project overview (no more than 500 words) that presents their design vision and the concept for the game and explains any special hardware requirements for presenting their game. In addition, please submit the cover art and two screenshots of gameplay. We welcome students work and and pieces that will be in (beta) or playtesting phase as well as those further along in the development process. Analog games, non screen-based digital games and other types of media such as short films, installations or interactive art related to the themes of the conference are welcome as well. Please include an explanation of any space and hardware requirements along with your project overview.

If you’d like to view last year’s conference sessions and arcade titles, visit 2015.differentgames.org. For more information about Different Games Collective, please visit differentgames.org.

For more information, and to apply, see 2016.differentgames.org


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