CFP: Interaction Design and Children (IDC) Conference 2013

Tuesday, January 22, 2013 - 12:00am


CALL FOR PARTICIPATION: Interaction Design and Children (IDC) Conference 2013

June 24-27, 2013, New York City

Co-Organized by The New School and Sesame Workshop

In Cooperation with the Association for Computing Machinery

Special Interest Group on Computer Human Interaction (ACM SIGCHI)



Submission Dates

Full papers and workshop proposals due January 22, 2013

Short papers, demos, and doctoral consortium due March 18, 2013


About IDC

IDC is the premiere annual international conference for the top minds in academia and industry to share the latest research findings, innovative methodologies and new technologies in the areas of inclusive child-centered design, learning and interaction.

The conference's mission is to bring together researchers, designers and educators to explore new forms of technology, design and engaged learning among children. IDC incorporates papers, presentations, speakers, workshops, participatory design experiences and discussions on how to create better interactive experiences for children.

Participants often come from a variety of fields, including computer science, communication, child development, engineering, digital media, game design, educational psychology and learning sciences.  IDC 2013 will offer a wide-ranging program, supporting and facilitating the exchange of ideas within and between all of these communities, with a special emphasis on supporting DIY/maker culture among children and global inclusion, particularly for at-risk and marginalized populations worldwide.

While IDC 2013 builds on the strong and dedicated community that has developed around this annual conference for the past 12 years, we invite academics and industry professionals, professors and students, pre-K-12 practitioners in formal and informal learning settings, and NYC and non-NYC based scholars alike to join us and to submit proposals.


Topics of Interest

Submissions are invited on all topics from the domain of designing interactive technologies for children, including:

       • Designing for children from diverse cultural backgrounds

       • Designing for children with special needs and of different ages and genders

       • Emerging technologies for children

       • The impact of these technologies on children's lives, personalities and needs

       • Interactive technology for children's civil involvement, democracy, social awareness of environmental, ethical, ethnographic or cultural issues

       • Usability, enjoyability, accessibility, ethics and safety issues

       • Children's interests, desires and needs regarding technology

       • Ethnographic and case studies in children's use of interactive systems

       • Replication studies that provide novel perspectives

       • Design and evaluation methods

       • Empirically derived guidelines

       • Quantitative and qualitative evaluation of technologies

       • Educational aspects in theory and practice

       • Application of developmental and cognitive theories to design


Conference proceedings will be published in the ACM Digital Library.


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