April 26th to 30th, 2009
On-board the Disney Wonder cruise ship, departing from Port Canaveral, FL, USA

Corporate Sponsors:  Microsoft Research, Electronic Arts

?09, the International Conference on the Foundations of Digital Games,
is a focal point for academic efforts in all areas of research and
education involving computer and console games, game technologies, game
play and game design. Previously known as Academic Days on
Game Development in Computer Science Education (GDCSE 08), this
year's conference expands its scope to encompass all aspects of
Computer Science focused game research, along with game-oriented
education research, and game studies and game design research. The goal
of the conference is the advancement of the science of digital
games, including new game technologies, capabilities, designs,
applications, educational uses, and modes of play.

conference will be held aboard the Disney Wonder cruise ship, departing
from and returning to Port Canaveral, FL with port calls in the Bahamas
and at Disney's private island, Castaway Cay. FDG 2009 will include
presentation of peer-reviewed papers, invited talks by high-profile
industry and academic leaders, hands-on tutorials and topical panels on
a range of subjects related to games research and education. We invite
researchers and educators to share insights and cutting-edge results
relating to game technologies and their use.


Confirmed keynote speakers for FDG 2009 include:

Chris Satchell, Chief Technology Officer, Interactive Entertainment Business, Microsoft

Matthew MacLaurin, Microsoft Research

Confirmed invited speakers include:

Yasmin Kafai, University of Pennsylvania

Panels at FDG 2009 will cover the following topics:

Games Funding Landscape, including representatives from a number of
private and governmental funding agencies leading the sponsorship of
games research.

Designing and Managing a Successful Games
Education Program, including faculty from a range of colleges and
universities that have built successful programs teaching the process
of game creation

Industry/Academic Collaboration, including
faculty and industry leaders active in the process work working
together on joint research projects

Building the Games Research
Community, including academic leaders working to create a scholarly
community around the multi-disciplinary efforts in games research


2009 will accept both full paper and poster submissions (the details of
each are described below).  To encourage submissions across a range of
topics, this year's program includes six distinct theme areas. Authors
may choose to submit their papers to the general conference or to a
specific theme area of particular relevance. The conference themes are
a) artificial intelligence, b) computer science and games education, c)
databases, d) game studies/game design, e) graphics and interfaces and
f) networking and security. Papers that fall outside these topic areas
are strongly encouraged and should be submitted to the general track.
All submissions will be rigorously peer reviewed for their technical
merit, significance, clarity and relevance to the advancement of the
sciences of games. All full papers must describe a completed unit of
work and show rigorous and compelling evaluation of the ideas they
present. Poster submissions should describe novel work in progress that
is not at the same level of research maturity as a full submission.


accepted paper and poster submissions will be published in
the conference proceedings, which will be available on a USB drive. For
a paper or poster to appear in the proceedings, at least one author
must register for the conference by the deadline for camera-ready
copy submission. One author of each accepted submission will be
provided with a special registration package that allows them to
register at the early registration rate. Papers from previous years'
conferences have been included in the ACM Digital Library and we
anticipate that all paper, poster, and doctoral consortium publications
from this year's conference will appear there as well. Conference
organizers are working with the ACM to obtain in-cooperation
sponsorship status, and anticipate approval in September 2008.

paper and poster submission is required.  Authors should submit their
papers at the conference submission site, Both paper and
poster authors must submit their papers by 11PM Pacific time on
December 19, 2008. Papers must not exceed eight pages and poster
submissions must not exceed two pages.  All submissions must comply
with the official ACM proceedings format using one of the templates
provided at FDG
2009 will not accept any paper that, at the time of submission, is
under review for or has already been published or accepted for
publication in a journal or another conference. This restriction does
not apply to submissions for workshops and other venues with a limited


Authors whose papers align
with a particular theme area should choose to submit their paper under
that theme.  Theme areas for FDG 2009 are defined broadly and include
Artificial Intelligence, Computer Science and Games Education,
Databases, Game Studies | Game Design, Graphics and Interfaces and
Networks and Security.  For more details about the specific tracks,
please see the conference website


December 19, 2008       Full paper, poster and Doctoral Consortium submission deadline

December 9, 2009         Early registration deadline

January 30, 2009        Paper, poster, and Doctoral Consortium notifications of acceptance/rejection

February 20, 2009       Camera-ready copy due. Presenting author conference registration deadline

April 26-30, 2009       2009 Int?l Conference on Foundations of Digital Games

April 30, 2009          Doctoral Consortium


FDG Doctoral Consortium provides an opportunity for a limited group of
Ph.D. students to discuss and explore their research interests and
career objectives with a panel of established games researchers and
industry professionals. The consortium has the following objectives:
(1) to provide a setting for mutual feedback on participants' current
research and guidance on future research directions; (2) develop a
supportive community of scholars and a spirit of collaborative
research; (3) support a new generation of researchers with information
and advice on academic, research, industrial, and nontraditional career
paths; and (4) contribute to the conference goals through interaction
with other researchers and participation in conference events.

Doctoral Consortium will be held on April 30th, 2008, the last day of
the FDG conference, and will be hosted at the Orlando offices
of Electronic Arts? Tiburon Studios. Attendance will be limited to a)
FDG Program and Organizing Committees (who will serve as reviewers
and discussants for student presentations) and b) graduate students
whose proposals are accepted for presentation.  Students
whose submissions to the Doctoral Consortium are accepted for
presentation will receive complimentary conference registration and a
fixed allowance for travel/housing.

The deadline for application
to the Doctoral Consortium is December 19, 2009.  For more details, see
the Doctoral Consortium Call for Papers available on the FDG web site
or contact Ian Horswill, Doctoral Consortium Chair, at


Conference Chair
Jim Whitehead, Univ. California, Santa Cruz

Program Chair
R. Michael Young, North Carolina State Univ.

Finances Chair
Magy Seif El-Nasr, Simon Fraser Univ.

Local Arrangements Co-Chairs
Kent Foster, Microsoft Corporation
G. Michael Youngblood, Univ. North Carolina, Charlotte

Doctoral Consortium Chair
Ian Horswill, Northwestern Univ.

Bruce Gooch, Univ. of Victoria


Program At-Large Members

Ian Bogost, Georgia Institute of Technology
Pat Langley, Arizona State Univ.
Nick Montfort, Massachusetts Institute of Technology
Mark Overmars, Utrecht University
Ian Parberry, Univ. of North Texas
Yusuf Pisan, Univ. of Technology Sydney
Zoran Popovic, Univ. of Washington
Walt Scacchi, Univ. of California, Irvine
Gita Reese Sukthankar, Univ. of Central Florida
Bill Swartout, Univ. of Southern California Institute for Creative Technologies
R. Michael Young (program chair), North Carolina State Univ.

Program Theme Area Members

Artificial Intelligence
Ian Horswill, Northwestern Univ.
Simon Lucas (theme co-chair), Univ. of Essex
Michael Mateas (theme co-chair), Univ. of California, Santa Cruz
Julian Togelius, IDSIA

Computer Science and Games Education
Tiffany Barnes (theme co-chair), Univ. of North Carolina, Charlotte
Wanda Dann, Carnegie-Mellon Univ.
Andrew Phelps, Rochester Institute of Technology
Michael Zyda (theme co-chair), Univ. of Southern California

Johannes Gerhke (theme chair), Cornell Univ.
Beng Chin Ooi, National Univ. of Singapore
Walker White, Cornell Univ.

Game Studies | Game Design
TL Taylor (theme chair), IT Univ. Copenhagen
Tracy Fullerton, Univ. of Southern California
Doug Thomas, Univ. of Southern California

Graphics and Interfaces
Bruce Gooch, Univ. of Victoria
Jessica Hodgins, Carnegie-Mellon Univ.
Steve Feiner (theme chair), Columbia Univ.

Networking and Security
Mark Claypool, Worcester Polytechnic Institute
Wu-Cheng Feng (theme chair), Portland State Univ.
Travis Schluessler, Intel Corporation

John Laird, Univ. of Michigan
Ian Parberry, Univ. of North Texas,
Jim Whitehead, Univ. of California, Santa Cruz
R. Michael Young, North Carolina State Univ.


see for additional information, or
email Jim Whitehead, Conference Chair, at

R. Michael Young
Director, Liquid Narrative Group
Department of Computer Science, NC State University 


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