Call for Applications
Whittier College’s Digital Liberal Arts Program invites applications for adjunct instructors to teach one or both of two new introductory courses in game design and web design starting in Spring 2017, with opportunities for renewal. These media studies courses are offered within the context of a liberal arts program, and allow for creativity in course content and design. Candidates are encouraged to offer these classes in a cultural studies framework, and must be able to teach them at the times indicated. The course descriptions are below.
Whittier College is an independent, four-year Liberal Arts College distinguished by its small size and its nationally recognized liberal arts program. Whittier is also a Minority Serving institution, Hispanic Serving Institution, and Asian American and Native American Pacific Islander-serving institution.
INTD 245: World Wide Web: Origins, Form, and Function (MW 11am-12:50pm)- This course will introduce students to designing and publishing for the web. Students will be prepared to produce a user driven design that is appropriate for Web-based content. Equipped with a historical understanding of the web’s evolution and key industry-standard design guidelines to ensure strong online presentation, students will have a foundational knowledge of website creation and apply it to the planning, design and development of their own web page over the course of the semester. By the end of this course students will be comfortable creating, coding and posting basic HTML and CSS files to the Internet. No previous knowledge of Web publishing is necessary.
INTD 246: Introduction to Game Design (W 7-10pm)- This course offers an introduction to the fundamentals of game design and game studies. Students will gain historical background, critical cultural perspectives, and hands-on experience creating analog and digital games. Through reading, game playing, and creating their own games, they will develop their understanding of gaming as an aspect of culture. The topics will give students a broad theoretical, analytical, and conceptual understanding of game design. Topics covered include iteration, rapid prototyping, mechanics, dynamics, flow theory, the nature of fun, game balance, and user interface design. We will learn several ways to approach the design of a game, and processes and best practices for prototyping, playtesting, and balancing a game after it has been designed.
Required Education and Experience:
MA or PhD in Media Studies, Game Studies, or the equivalent
Experience designing a course and as instructor of record
Please send a curriculum vitae and a sample syllabus for one or both courses to Andrea Rehn, Director, email@example.com (PDFs preferred). Review of applications will begin immediately and continue until the position is filled.