Call for Chapters: Coding Pedagogy

Call for chapters:

Coding/programming has found its way into the college curriculum outside of computer science, with a significant presence in departments of communication, interactive media, video game design, statistics, biology, English, and across the digital humanities. This online book will address the challenges and strategies of introducing coding within various disciplines.

The publication will consist of 20+ chapters, ranging from 1000-15,000 words, and will take full advantage of its online presence, allowing authors to include functioning code examples within the text (using such platforms as jFiddle and Codepen). The site will be created within the Scalar environment and distributed with a CC BY-NC-ND Creative Commons license.

Topics may include (but are not limited to):

 

1) Strategies to teach coding to non-technical students

2) The value of coding within a liberal arts education

3) Dealing with online coding plagiarism

4) Models for first semester coding classes

5) The struggle for a professor to keep up with changing technologies

6) The role of coding within a science curriculum

7) Teaching software studies in conjunction with coding

8) The synergy of design and coding 

9) Using video games to teach coding

10) A discussion of individual “introductory languages”: Swift, Processing, p5.js, Netlogo, etc., from a pedagogical perspective.

11) Teaching HTML, CSS, jQuery, and other web-based technologies

12) The preparation of K-12 students for a college coding curriculum

13) The use of R in basic data literacy classes

14) Gender issues in coding classes

15) Availability of coding activities/camps/curriculum for at-risk youth prior to college entry

16) Universal design, coding, and engaging with students with autism spectrum disorder

17) The use of oral presentations in coding classes

18) Teaching code-based, quantitative text analysis in English classes

19) Teaching coding as a means to create news games in journalism classes

20) Python and data mining for social media research

21) Coding and service learning

The publication will also include several example assignments that could be used in an introductory coding class (750-2500 words).

The chapters will be peer-reviewed by the participating authors and the book/site will be promoted at various conferences. Authors will be expected to provide timely feedback for two other chapters in the publication.

Chapters may be written using quantitative or qualitative methodologies or consist of case studies offering (preferably) multiple semesters of student experiences. A full guide for authors will be provided to those individuals whose proposals are accepted.

To be considered for inclusion in this publication, please submit a 250-500 word description of the chapter, including information about the topic, main theme(s), the methodology of the research, or a rationale of (and the nature of the data underlying) the case study.

Alternatively, please provide an overview of the assignment to be discussed. The final version should discuss the learning goals, nature of the students’ efforts, challenges, and possibly code examples that were submitted. (The code may be written by the author as representative of the students’ efforts.)

For either type of submission, a bio of 50-150 words is also required. Educators at any level are welcome to submit proposals, although the focus is on coding at the college level.

Deadline for chapter proposal: June 11, 2018
Notification of acceptance: June 20.
Chapters due: August 31.
Peer-review assignments sent out: September 5.
Peer-review feedback returned: September 21. 
Feedback distributed to authors: September 27.
Chapter revisions due: October 22.
Publication date: December 2018.

E-mail proposals or questions to Professor Jeremy Sarachan (jsarachan@sjfc.edu), chair of the Department of Media and Communication and director of the program in Digital Cultures and Technologies at St. John Fisher College, Rochester, NY.

 

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