Funded Projects

A 6-week online course for Latino business owners to access on the go Represented by Eutiquio “Tiq” Chapa
4-H enters the world of electronic credentials with the development and introduction of digital badges in robotics. As part of an e-portfolio of...
A Day in the Life of a Computer introduces middle school and high school students to key concepts of computer science using LittleBigPlanet™. Players...
In Aeon Quest, LittleBigPlanet™ players are enlisted by a mechanical being from outer space to help save the planet Earth. Players must prove their...
Each year over 1 million students drop out of high school. American Graduate: Let’s Make It Happen, funded by the Corporation for Public Broadcasting...
In the month of August, Appalshop's Appalachian Media Institute hosted a four-week production lab with youth interns, aged 14-22, from southeastern...
The Badges Work for Vets program offers a solution to help Veterans leverage their military training and unique skill sets by developing badges that...
BadgeStack is a standards-based system designed specifically for badge-empowered, social learning. Learning Times has built the BadgeStack system to...
Black Cloud was an environmental studies game that mixed the physical with the virtual to engage high school students in Los Angeles. Teams role-...
Building Connected Credentials bridges informal and formal learning networks with shared assessments, learning objectives, and digital badges. Built...
At BuzzMath the goal for students is to master concepts based on the Common Core Mathematics Standards. As such, the requirements for badge...
Cellcraft is a 2009 HASTAC/MacArthur Foundation Digital Media & Learning Competition winner. Addressing a decreasing interest and proficiency in...
A mobile app that gives Latinos a way to interact with local government Represented by Alberto A. Altamirano
Focusing on the Southwestern Pennsylvania region, CivicsLab puts elementary and middle school students in virtual control of decision-making in their...
Combining social networking elements with a virtual laboratory, Click!Online is a web-based, augmented-reality game for teen girls featuring the...
Spanning New York, New Delhi, Shanghai, and Manila, Code, Compose, Collaborate is a learning environment where youth from different cultures, with...
Carnegie Mellon University’s Computer Science Student Network (CS2N) is an online learning environment where students, teachers, and hobbyists can...
Connected LYFE is a digital storytelling project designed to connect young people through their shared experiences. LYFE, (Leading Youth to Find...
Conservation Connection engages American youth from the West Side of Chicago and Fijian youth in the West Pacific in stewardship of Fijian coral...
Leveraging experiences and resources that harness real world transformative opportunities, Creative Careers playlists will guide passionate young...
In this Spore™ adventure, fifth and sixth graders, acting as "intergalactic speciologists," learn how to collect and organize scientific data and...
Critical Commons is a non-profit advocacy coalition that supports the use of media for teaching, learning and creativity, providing resources,...
For years, middle school students from the afterschool programs at St. Martin de Porres in North Philadelphia and DePaul School in Germantown have...
Smithsonian’s Cooper-Hewitt and National Design Museum, in partnership with LearningTimes, has embarked on an initiative to integrate badging into...
Design for America: A Badge Community for Innovation will develop a unique online community devised to foster innovation and enable the widespread...
A unique program that uses technology to improve health for migrant farmworkers in rural Virginia Represented by Alexis Chaet
As a learning pathway for DiscoverDesign.org and the National Design Competition, Design Launch will enable design novices to become familiar with...
Over one billion people on our planet live on less than $1.00 a day. More than 115 million children are denied the right to go to school. 30,000...
Leveraging Spore's™ powerful ability to personalize gameplay, DIASTEM targets STEM-related content that applies directly to digital game development...
Co-designed with youth participation, Digital Citizenship Playlists will combine learning experiences and multimedia content related to privacy,...
Located in New York City, Digital Day Camp 2013 (DDC13) is a four-week summer intensive program in arts and technology for teenagers, providing a...
The growing wealth of governmental data online has tremendous potential to increase civic engagement. Built on the successful Digital Literacy...
Focusing on youth voices, Digital Literacy Toolkit will develop tools (legal form templates, best practice guides, FAQs) and educational resources (...
Fifty youth from area high schools will come together for a weekend retreat on Aug. 23 - 24 for team building, mentoring training, leadership...
DigitalOcean engages middle and high school students in 200 classrooms around the world in monitoring, analyzing, and sharing information about the...
In Discovery Pier, LittleBigPlanet™ players are immersed in the high-octane world of an amusement park. While interacting with a variety of thrill...
The Disney-Pixar Wilderness Explorers badging system engages youth in nature-based explorations, offering them a way to learn about and become...
A mobile app to help undocumented students find scholarships Represented by Sarahi Espinoza Salamanca
Ohio State University and Digital Watershed will develop the Earthworks Badge System to empower young people and learners of all ages to cultivate a...
A game aimed at learners aged 7 to 11, EcoBugs encourages learners' interest in the environment as they explore their surroundings to create, collect...
Fab@School introduces K-12 students to the excitement and power of mathematical analysis and modeling, digital fabrication, and engineering by...
FollowTheMoney.org: Networking Civic Engagement, a project of the Institute on Money in State Politics, is an online interactive site and users'...
Fractor is a web application that matches news stories with opportunities for social activism and community service. "Facts" and "Acts" are organized...
The mission of the Free Library is to advance learning, guide learning and inspire curiosity. Its vision is to build an enlightened community...
GlobalGirl Media (GGM) develops the authentic voice and media literacy of teenage girls in under-served communities by teaching them to create and...
Global Challenge is an online collaborative problem-solving competition that engages underrepresented pre-college students throughout the world...
Educators need opportunities to engage in peer and expert review of their work, particularly in professional development systems where credentials...
Gooru, an online community that enables teachers to find, remix, and share collections of web resources on any K-12 topic, and local school district...
Built on the popular "Civilization" strategy game platform, History Game Canada enhances the history learning experience of 12-18 year olds by...
Bridging the digital divide by reaching previously underserved children in the developing world-urban slums and remote-rural populations, ethnic...
Based on digital models of real cities, "HyperCities" is a web-based learning platform that connects geographical locations with stories of the...
Intel and Society for Science & the Public (SSP) Badges will feature SSP’s premier high school science competitions, the Intel International...
A mobile app and website for Latino youth to help them navigate through the steps taken upon entry into the [juvenile] system Represented by Marcos...
The Let the Games Begin workshop is a soup-to-nuts tutorial on the fundamentals of social issue games. Appealing to those who are new to designing...
LevelUp is a web-based system that enables learners of all ages to develop skills that align to their goals. Learners achieve this by mapping content...
The Leverage™ for Digital On-Ramps project will implement the Leverage™ Badging System by Pragmatic Solutions into the infrastructure of the Digital...
LittleBigChemistryLab immerses players in worlds based around real-world chemistry experiments and classroom demonstrations, including the classic "...
We will host two workshops for middle-schoolers, during which they will develop LoveMaps for Social Justice using GIS technology. They will also...
Applying the Zulu community-based problem-solving concept of Ubuntu-best translated as "I am because we are"-M-Ubuntu uses inexpensive, low-threshold...
“Making Equity” is a free event on August 10 at Colorado State University for 4th-8th graders and their families. Planned and co-facilitated with a...
MediaBreaker Learning Pathways, an online video editing platform and learning environment, provides youth with tools to identify, analyze and remix...
A mobile app that aims to help adolescent Latinas improve their mental and emotional health Represented by Ralph Vacca
A mobile app to connect Latino students with Latino mentors working in the health field Represented by Mayra Jhoana Cruz
In Mission: Evolution, high school students thoroughly analyze the evolutionary science driving the Spore™ game engine and investigate the scientific...
Youth Radio’s Mobile Action Lab networks emerging entrepreneurs, social change agents, and top technologists with Oakland-based youth participants...
Mobile and Immersive Learning for Literacy in Emerging Economies, a project to be conducted in rural India, promotes literacy through language-...
Primary leadership: Leba Haber Rubinoff Award amount: $72,000 Mobile Movement connects young African social entrepreneurs with young North American...
Mobile Musical Networks will build an expressive mobile musical laboratory for exploring new ways of making music with laptops and local-area-...
Moodle is an open source online training and course management system. Mahara provides open source eportfolios. They propose to focus on an open...
MOUSE Wins! Badge-based Achievement System for National Youth Technology Leadership is a national network-wide online badging system that supports...
A tourism-focused playlist that will integrate history, technology, and career skill development. Youth will develop skills in community assets...
My Girl Scout Sash on MentorMob brings the Girl Scout Leadership Experience and career development badge program to a digital media learning platform...
The National Manufacturing Badge System will recognize the wide range of skills, competencies, and achievements that students and workers need to be...
NatureBadges: Open Source Nature & Science Badge System is a collaboration between the Smithsonian Institution’s National Museum of Natural...
Targeting high school and college journalism classes as well as the wider public, Networked Newsroom is an online participatory learning news...
Networking Grassroots Knowledge Globally, a project of the Global Fund for Children, is a new community and "information commons" that will include...
Nox No More is an online game that personalizes environmental education by linking learning to a player's personal life to illustrate the positive...
Ohmwork is a new social network and podcast site where young people can become inventive and passionate about science by sharing their do-it-yourself...
The Open Badge Passport enables the seamless sending, receipt, organization, display, and search of digital badges. By establishing and nurturing...
Origami is a file-sharing system you can talk with by email and text message. It promotes ad hoc learning spaces using a visual tag for linking...
Our Community, Our Environment (OCOE) is a 6-day program designed to engage students organized into teams of five who will create a mobile...
OurNet teaches middle school students a basic understanding of the key components of network infrastructure by enabling students to develop their own...
In Out the Window , youth collaboratively write and produce videos and TV screen banners that explore aspects of their families, blocks, streets, and...
Participatory Chinatown seeks to transform the planning practices shaping Boston's Chinatown from disjointed transactions between developers and...
The Partners in Learning Network will support educators and school leaders’ active participation in the Partners in Learning Program by instituting a...
The Providence After School Alliance's "Pathways for Lifelong Learning" badge system would recognize, motivate, validate, and connect learning...
Asia Society is creating a badge system that progressively denotes globally competent youth leadership. Global competence is the capacity and...
The Peer 2 Peer University is a grassroots open education project that organizes learning outside of institutional walls and gives learners...
Pittsburgh Galleries Project museum curation playlist will provide learners the opportunity to work alongside museum and gallery professionals to...
The National Oceanic and Atmospheric Administration (NOAA) teamed up with 3D GameLab at Boise State to create Planet Stewards , a personalized high...
A bicycle-powered playlist that will encourage youth to dig into their neighborhood food environment by replacing lawns with lush farms. Learners...
Playpower uses a $12 TV-computer (TVC) as a platform for open-source participatory design of 8-bit learning games that will improve educational...
Young Adult Library Services Association’s (YALSA) badges program will fill a knowledge gap in the profession. Recent studies from the MacArthur...
For the past two months, 8 teen journalists working with ThreeSixty Journalism, a youth journalism program at the University of St. Thomas in St...
Reel Change: Community Visions is a collaborative learning experience where students imagine, share & create media that describes a new vision...
Women, girls, and feminists of all ages face specific risks online. The Resilience Network will foster trust, reduce harm, and support those who...
RezEd: The Hub for Learning and Virtual Worlds will be developed to serve as an online hub to promote the use of virtual worlds as rich learning...
The 2013 RU Connected technology camp consists of 8 full days of activities (9am to 2:30pm) spread over a three-week period, starting Wednesday June...
The RyeCatcher Family Trust Network will build a digital community of trust in education with the creation of an information exchange network for...
Supporter To Reporter (S2R) is a real-life learning program that allows young people to take on the roles of sports journalists, media producers, and...
UC Davis' Agricultural Sustainability Institute (ASI) will develop a model platform for validating experiential learning within formal institutional...
In Sackboys and The Mysterious Proof, LittleBigPlanet™ players must escape from the Proof family's century-old mansion by solving a series of puzzles...
This project will convert the established Youth Voices connected learning curriculum, a collaboration between the National Writing Project and...
This project will develop four playlists leveraging digital badges that focus on e-textiles and wearable tech; robotics; mobile geospatial...
Scratch is a free, graphical programming language that enables young people from age 8 up to create their own interactive stories, games, animations...
Self-Advocacy Online is an educational and networking website for teens and adults with intellectual and cognitive disabilities, targeted at those...
Sky, Water, Earth weaves together formal and informal learning experiences and resources into a sequenced pathway that evokes a sense of wonder about...
The Social Media Classroom will develop an online community for teachers and students to collaborate and contribute ideas for teaching and learning...
Bringing together music educators, community youth organizations, artists, and youth to create a set of six interconnected learning playlists. These...
Starlite (TM) Digital Badges using NASA Content Group (formerly The Robotics and Stem Badges Using NASA Content Group) will use content from NASA,...
StemCell Sackboy takes LittleBigPlanet™ gameplay to the cellular level. Using "SackCell Technology," players shrink to microscopic sizes to take part...
For journalism students, the digital age requires more than hands-on reporting, writing, and publication of stories. Students must also embrace the...
The Sustainable South Bronx Fab Lab project is a laboratory that allows people to turn digital models into real world constructions of plastic, metal...
Sweet Water Foundation aims to expand and deepen the impact of aquaponics and urban agriculture as a learning method by creating a replicable model...
Talkers and Doers is a platform through which at-risk teens and young adults learn about entrepreneurship through games that integrate real world...
To promote participatory learning among the indigenous Tzotzil children of Chiapas, one of Mexico's poorest communities, Tecno.Tzotzil will produce...
“That Could Be Your Sister” was created by Radio Rookie Temitayo Fagbenle, who has reported extensively on the problem of sexual cyberbullying ( http...
Spearheaded by San Diego’s renowned Balboa Park, The Art & Science of Vision playlist will provide learners ages 13 and older with vision and...
Claymobile Claymation Learning Labs bring all the equipment necessary to create short stop-motion videos anywhere they are invited. The use of ipad...
Virtual Peace is a digital humanitarian assistance game that creates a learning environment for young people studying public policy and international...
Vóces Moviles (VozMob) is a university-community partnership between the University of Southern California and IDEPSCA (Instituto de Educación...
WebSlam is an intensive, two-week long experience to develop real-world skills in web development and then put those skills to work to help others...
Developed by American Social History Project in partnership with Electric Funstuff and Education Development Center, the Who Built America? Badges...
Through a wiki application and a suite of teacher-friendly template tools that help teachers and students work together to create and assess original...
By applying the latest mobile phone technology to K-12 participatory science, WildLab engages students in collaborative citizen science and...
Offering an unprecedented online presence for low-income women from across India, WAVE is a unique digital platform for Indian women aged 18-25...
In the Youth APPLab, middle and high school students in the District of Columbia design software and mobile apps in an after-school program that...
The Youth Digital Filmmaker Badge system will equip students to produce short films. Students will develop the core skills of concept development,...
The YouthActionNet Marketplace is a dynamic digital networking platform for young leaders to engage in social entrepreneurship and address critical...