Trust Challenge Awards $1.2M to Digital Projects Building Trust in Online Learning Environments AUSTIN, TX – March 10, 2015 – Thirteen projects have been awarded a total of $1.2 million, as part of the Digital Media and Learning Competition’s “Trust Challenge,” to foster trust in online learning environments. Tech developers, youth-serving institutions, collaborative networks, school systems, and universities will develop innovative digital badge systems, data management platforms, digital learning environments, online learning content and related digital tools to promote trust in connected learning experiences.
The awards were announced today by educational innovator Richard Culatta, director of the U.S. Department of Education’s Office of Educational Technology, at the South by Southwest EDU Conference. The Trust Challenge is supported by the John D. and Catherine T. MacArthur Foundation and administered by HASTAC, an alliance of more than 14,000 humanists, artists, scientists, and technologists working together to change the future of learning.
“The Internet and social media represent incredible opportunities to learn, but solutions to ensure youth feel safe in online spaces and are confident their online data are used in their best interest have not kept pace,” said Connie Yowell, Director of Education at the MacArthur Foundation. “This competition has been designed to surface the most promising approaches to help foster trust amongst youth, their parents, mentors and teachers in using the online world for learning. Winning projects include tools to provide greater transparency — in a straightforward, easy-to-understand way — into who can see young people’s data, to programs that foster greater civility and respect amongst users in online spaces. Trust, privacy, and safety are critical to learning in an open, online world, and the winners of the Trust Challenge will help us reach this vision.”
Applicants from 22 countries tackled some of the thorniest issues around trust, privacy, and safety that are critical to learning in an open online world: How can learners exercise control over who sees and uses their data? What tools are needed need to navigate, collaborate, and learn online with confidence? What solutions will foster greater civility and respect in online learning environments? Winning projects, evaluated by a panel of interdisciplinary thought leaders, were selected for their ability to advance trust, privacy, and equity in the context of the core values of connected learning, an approach to education in the 21st century that takes advantage of today’s abundance of information and social connection. The projects also tackle issues of access, management of data, and technical interoperability. Winners will receive between $35,000 and $150,000 each to develop their projects over the course of a year.
Development Grant Awards
$35,000 – $150,000 each
Building Connected Credentials
Hive NYC Learning Network, Mozilla Foundation
New York City, New York
John Duval, Office of Post-secondary Readiness, New York City Department of Education
Jim Diamond, Educational Development Corporation: Center for Children & Technology
Leslie Beller, MHA Labs
Building Connected Credentials bridges informal and formal learning networks with shared assessments, learning objectives, and digital badges. Built on a foundation of trust that networks together public school teachers, after-school educators, and youth, the project will create authentic and relevant assessments that validate learning pathways and expand interest-based and school-based learning opportunities.
Code, Compose, Collaborate
Parsons The New School for Design
New York City, New York
Michie Pagulayan, Parsons The New School for Design
Kunal Jain, Parsons The New School for Design
Spanning New York, New Delhi, Shanghai, and Manila, Code, Compose, Collaborate is a learning environment where youth from different cultures, with varying access to technology, can interact, create, collaborate, and share using the neutral and safe mediums of sound and computation. Using affordable open source hardware and software, Code, Compose, Collaborate will teach youth programming basics while familiarizing them with online issues of collaboration, ownership, privacy, and sharing.
Digital Literacy Toolkit
Berkman Center for Internet & Society at Harvard University
Mitch Resnick, Lifelong Kindergarten at MIT Media Lab
Mary Lee Kennedy, New York Public Library
Saeed Arida, NuVu
Eric Gordon, Engagement Game Lab at Emerson College
Elyse Eidman-Aadahl, National Writing Project
Gabriel Mugar, Press Pass TV
Antonio Viva, Walnut Hill School
Focusing on youth voices, Digital Literacy Toolkit will develop tools (legal form templates, best practice guides, FAQs) and educational resources (games and activities) designed to build trust amongst learners, family members, and educators in connected learning environments.
Global Gateway: Building Trust Through Peer Review
VIF International Education
Chapel Hill, North Carolina
Lucas Blair, Little Bird Games
John Farrelly, Edgecombe County Schools NC
Educators need opportunities to engage in peer and expert review of their work, particularly in professional development systems where credentials have real currency with employers and government agencies. VIF’s Global Gateway: Building Trust Through Peer Review will develop a scalable digital badge system foregrounded in trust that moves learning artifacts like lesson plans through a graduated system of self, peer, and expert validation.
Gooru Trust Lab
Palo Alto, California
Michael R. McCormick, Val Verde Unified School District
Theresa Adams, Val Verde Unified School District
Aaron Rich, EchoUser
Kristin Lin, Gooru
Gooru, an online community that enables teachers to find, remix, and share collections of web resources on any K-12 topic, and local school district will collaborate to formGooru Trust Lab. The Gooru Trust Lab will be a learning environment that fosters trust and safety, digital citizenship, and data privacy for youth, who will be encouraged to participate as Gooru contributors and post interest-driven, personally relevant collections of free web resources.
MediaBreaker Learning Pathways
The LAMP (Learning About Multimedia Project)
New York City, New York
Mindy Faber, Convergence Academies
Juan Rubio, Global Kids
Seth Giammanco, Minds on Design Lab
MediaBreaker Learning Pathways, an online video editing platform and learning environment, provides youth with tools to identify, analyze and remix commercialized, ideological and sponsored online media content, and offers educators a tool for teaching critical media literacies. Youth will re-democratize and de-corporatize their online environments by creating video remixes, developing greater personal agency and digital citizenship, and deepening their academic understanding.
Open Badge Passport
ADPIOS / Badge Europe!
Eric Rousselle, Discendum Oy
Satu Järvinen, Omnia
Tim Riches, DigitalMe
Ildiko Mazar, EDEN
The Open Badge Passport enables the seamless sending, receipt, organization, display, and search of digital badges. By establishing and nurturing networks of trust, it encourages the emergence of a new generation of services supporting learning, employment (including self-employment), social inclusion, and citizenship.
OurNet: Building Trusted Network Infrastructures for Youth
New York City, New York
Joanne McNeil, Eyebeam Atelier
Dan Phiffer, The New Yorker Magazine
OurNet teaches middle school students a basic understanding of the key components of network infrastructure by enabling students to develop their own private internal networks that are independent of the Internet.
Resilience Network: Addressing Anti-Feminist Violence Online
Arizona State University
Elaine Zundl, Douglass Residential College, Rutgers University
Rebecca Richards, St. Olaf College
Elizabeth Losh, University of California, San Diego
Seda Guerses, New York University, Information Law Institute
Moya Bailey, Northeastern University
Women, girls, and feminists of all ages face specific risks online. The Resilience Network will foster trust, reduce harm, and support those who combat harassment by developing a digital space that bundles open access resources, best practices, and virtual events designed to maintain safe access to 21st century skills and information.
RyeCatcher Family Trust Network
Lakshmi Arthi Krishnaswami
RyeCatcher Education PBC
New York City, New York
Ashley Deal, Carnegie Mellon, Dezudio
Sarah Brasiel, Utah State University
The RyeCatcher Family Trust Network will build a digital community of trust in education with the creation of an information exchange network for parents, families, schools, and related service providers. By enabling the sharing of data in a safe, secure, transparent, and auditable environment, it will empower families to communicate with schools and service providers to support positive learning outcomes.
People’s Choice Awards
“People’s Choice Awards” were made to the three finalist applications that amassed the most votes during the public voting process. These small grants of up to $5,000 will be used for approved technology purchases for the applying organization/institution.
Education through Global Engagement (EdGE) Mobile App
Steve Sclar, Omprakash
Pirasenna Thiyagarajan, Omprakash
Joe O’Shea, Florida State University
Veronica McGinn, University of New Brunswick
Tools for Managing Learning Through Internships
Big Picture Learning
Damian Ewens, Achievery
David Berg, The Met Sacramento High School
Parents Guide to Media and Technology
WGBH Educational Foundation
Sandra Cortesi, Berkman Center for Internet and Society at Harvard University
Ken Denmead, GeekDad.com & GeekMom.com