Based in Stanford's Humanities Lab (SHL), a founding member of HASTAC, this project explores how video games shape local and global culture. Once the late-night amusement of nerds and hackers, video games and interactive media have emerged as one of the most vibrant elements of todays entertainment and military industries. Massively multiplayer games bring into contact players from many countries, cultures, and age groups, challenging players to individually and collaboratively contemplate and manipulate the history and future of virtual worlds. Militaries are using similar platforms to develop strategy and train troops and ultimately create change in the real world. Despite the growing popularity and legitimacy of these games, the importance of the medium has all but eluded notice by most scholars. This project explores and documents the development and impact of such networked, interactive, massively multiplayer virtual worlds.
How They Got Game: Cultural Implications of Interactive Simulations and Video Games
In July of 2016, Niantic Inc. released Pokémon Go in the United States to unanticipated public interest. In one of the hottest summers on record, millions took to the streets to search for charmanders and dragonites, overwhelming both servers and public spaces. While interest in the mobile...
Greetings! My name is Erica Holan Lucci. I'm currently a PhD in Education candidate at Rutgers University, New Brunswick, NJ campus. My dissertation research focuses on the intersection of teacher-gamer identity and pedagogical practice. I'd like to submit a panel proposal for the 2015 Equity by...United Kingdom