The Duke STEAMy Summer Challenge invited Duke University students and Young Alumni (graduated 2003 or later) to submit short creative video entries that explain and exemplify STEAM issues. Winners were selected by a panel of judges, and separate prizes were awarded based on public voting.
“We’re pleased that our winners exemplify so many different aspects of STEAM,” said Professor Cathy N. Davidson, one of the directors of the Duke STEAM Challenge. “In one, we have a beautiful illustration of what STEAM means, using cutting-edge animation technologies to tell an inspiring story. In another, thousands of lines of new code and an array of software have been developed into a new way of using the body to make music dance, and in the third we see the therapeutic power of the performing arts to heal body and soul. All the students who took the STEAMy Challenge inspired us to think about the connectedness of learning in our lives and in society.”
“By demonstrating such an array of thinking across the different areas and fields of knowledge,” added Vice Provost Keith Whitfield, co-director of the Duke STEAM Challenge, “these brief videos should help to inspire the larger STEAM Challenge we'll be running this Fall. We encourage students to watch all the videos to inspire them to be part of this important new addition to a Duke education.”
Check out the winning videos at: http://dukesteamchallenge.org/duke-steamy-summer-winners/