Concurrent Sessions 3: Schedule

Session A3 (Lightning Talks)

  1. Project Bamboo: Building Applications and Shared Infrastructure for Humanities Research
    Quinn Dombrowski
    The Project Bamboo team shares its work centered on building tools that bring together large-scale collections in an easy-to use, accessible research environ- ment for the professional scholar, as well as the amateur researcher, with the means for collaborative data curation and exploration. This project is generously funded by The Andrew W. Mellon Foundation.
  2. Culturomics 2.0 and the Petascale Humanities
    Kalev Leetaru
    This talk presents Culturomics 2.0, the study of the ‘latent’ emotional meaning of written communication across time and space. Using a quarter-century of news coverage from almost every country on earth, a new generation of “Petascale Humanities” research introduces a network of 10 billion people, places, and things and more than 100 trillion connections to capture how society has viewed itself over the decades and what we can learn about the interrelationship of culture and communication.
  3. E3 2011 & the Production of Gaming Knowledge: A Comparative Analysis of In–Person, Online, and TV Contexts
    Julia Lange
    This paper provides a textual, ethnographic, and comparative analysis of the 2011 Electronic Entertainment Expo, unpacking how video gaming knowledge is produced, negotiated, and disseminated. I argue these forms provide insight into the ways these forms seek to provide a consensus of video gaming knowledge of casual games is produced in 2011. Further, there is a highly gendered world within the gaming industry and via coverage of the trade show.
  4. Algorithmic Rhetoric and Search Literacy
    John Jones
    A search engine is rhetorical in that its design makes decisions about the im- portance of the information it indexes and serves to users. In this talk I examine the rhetorical impact of search algorithms on information-seeking and relate the rhetorical features of search engine design to the need for digital literacy in the academy.
  5. Advanced Research and Technology Collaboratory for the Americas (ARTCA)
    Camilo Acosta
    (this talk was cancelled due to unforseen circumstances)
    ARTCA charts new ground in interdisciplinary, inter-institutional and international research and education, to address pressing problems that arise in the natural sciences, health, technology, and the human sciences. It creates both, learn-
    ing environments and spaces for digital discovery, presenting ground-breaking computational approaches, resources, tools, and educational programming to showcase the future of collaborative research in the service of society across the Americas.
  6. Supporting Humanities Research on XSEDE
    Dora Cai, Kalev Leetaru, Robert Sinkovits
    This presentation highlights three humanities projects supported by XSEDE. These projects span the digital media of newspaper, images and online logs. By taking advantage of the high performance computing and data analysis resources and expertise provided by XSEDE, these humanities projects have been making great progress.

Session B3 (Lightning Talks)

  1. Western Washington University’s Viking Village: a 21st Century Digital Learning Commons
    Dawn Dietrich
    In order to address the digital generation, universities need to be proactive, in terms of creating policies for—and pedagogical interventions in—media literacy. At Western Washington University, one such experiment has been the creation of Wilson Library’s Viking Village, an online learning commons that connects the entire campus--but which attracts tens of thousands of hits a month, more hits, in fact, than the library’s website.
  2. Practice What You Preach: Engaging in Humanities Research Through Critical Praxis
    Janneke Adema
    This lecture will present a new experimental approach to conducting and performing a PhD dissertation within the (digital) humanities. It describes an experiment in developing a digital, open and collaborative research practice, by exploring the possibility of remix, liquidity and openness in the dissertation’s conduct and format.
  3. Doing History on Facebook
    Amanda Sikarskie
    Facebook is challenging the traditional channels of scholarly communication, and crowd-sourcing the way in which one approaches the writing of history. Those of us in academia should recognize that the growing outpouring of lay scholarship on Facebook is not to be ignored. This presentation will present two case studies of scholarly historical work that happened on the Facebook fan page of the Quilt Index.
  4. Switching Codes: Rethinking the Verbal and the Visual After the Revolution
    Roderick Coover, Thomas Bartscherer
    Roderick Coover and Thomas Bartscherer, co-editors of the newly released book, Switching Codes: Thinking Through Digital Technology In The Humanities And Arts (Chicago 2011) present interrelated papers that address how humanities research and creative expression refigure -- and are refigured by -- digital media.
  5. Opportunities for Humanities Scholarship in Immersive Scientific Visualizations
    Linda Vigdor
    This paper revisits Cox’s 1985 exposition of Renaissance Teams to show how scientific visualizations, as the products of art-science-technology Renaissance team collaborations, illuminate how the digital arts expand the methodologies of humanities scholarship and how humanistic scholarship itself gains an affective dimension when coupled with immersive scientific visualization.

Sessions C3 (Lightning Talks)

  1. From Zero to Sixty in Two Semesters: Establishing the Digital Humanities in Graduate Curricula
    Holly Tucker
    The Director of Graduate Studies can play a vital role in setting the tone in a graduate program in regard to the role that technology plays in scholarship, teaching, and professional development. In this presentation, I will describe men- toring and instructional initiatives that have transformed a technology-absent to
    a technology-rich Ph.D. program in the Humanities over the course of less than one academic year.
  2. Ojibwe Language Classes at the University of Michigan: Culture, Preservation, and the Pedagogy of the Digital Age
    Adam Kriesberg
    What role can digital materials play in the language classroom? How can endan- gered language communities utilize online environments to foster positive interactions around the language? The Ojibwe language program at the University of Michigan addresses these issues in and outside of the classroom. This presenta- tion will share the results of a project conducted during 2011 with undergraduate students in the program.
  3. Digital Literacy and Game–based Learning
    Chris Leeder
    Game-based learning has been the subject of much research, however its poten- tial application to teaching literacy skills has been underutilized. The BiblioBouts project explores this possibility with an online information literacy game which engages students in research skills development through competing against their peers to win, while at the same time collaborating in evaluating the quality of information sources. BiblioBouts uses social gaming principles to build a learning community focused on problem-solving and critical thinking skills.
  4. Telecollaboration 2.0 in Language Teacher Education – The Role of the Cross–Cultural Mediator
    Shannon Bishop
    This presentation analyzes how cross-cultural mediators use their institutional and curricular knowledge to assist in structuring online collaborations among courses at institutions in three different countries (Cyprus, South Africa, and
    the U.S.). We explore the cultural and pedagogical implications of these cross- institutional online collaborations and make recommendations for curriculum and course design.
  5. Architectural Historians and Digital Humanities: Trailblazing for Scholarly Societies
    Allison Benedetti
    Since 2006, the Society of Architectural Historians has been at the forefront of scholarly societies involved with digital humanities. Through a Mellon Founda- tion grant, SAH created SAHARA, an online, shared, digital image database with tools aimed to transform architectural scholarship and image-based research. This presentation will discuss the development of SAHARA and how it has fostered new partnerships in the architectural community, created a new role for scholarly societies, and influenced next steps for digital humanities initiatives.
  6. Recovering the Recovered Text: Digital Canon(s) and Lost Texts
    Amy Earhart
    While those working with digital materials discuss ongoing issues of preserva- tion, we have not recognized that early digital recovered text projects are particu- larly vulnerable, particularly as such recovery work was often focused on materi- als not easily accessible, out of print and buried in archives. This talk discusses lost digital recovery projects and theorizes a model of preservation to insure the continuation of the recovered materials.

Sessions D3 (Lightning Talks)

  1. Quilt Index International and Digging Into Data: Two Material Digital Repository Initiatives Advancing Global Knowledge Production in the Humanities
    Marsha MacDowell, Mary Worrall, Amanda Sikarskie
    Two new initiatives affiliated with the Quilt Index (QI), a thematic material culture digital repository, are fostering global material culture knowledge production and exchange. Hallmarks of the QI International and the Digging Into Data initiatives are the enhancement of research by cross-disciplinary humanities and science teams, the use of existing and new technologies, the expansion of data drawn from global collections, and the engagement of geographically distributed lay and scholarly expertise.
  2. Making History in a Virtual Archive: The Berkeley Folk Music Festival Project
    Michael Kramer
    Once a digital repository exists, how do we enable the discovery and communi- cation of new scholarly findings using its holdings? This presentation discusses the Digital Berkeley Folk Music Festival, an archivally-based, multimedia “digital history workshop” that provides a platform and a set of tools for organizing, annotating, comparing, narrativizing, and sharing artifacts in the Berkeley Folk Music Festival Collection at Northwestern University. The project suggests that if designed effectively, a virtual archive fosters a powerful new mode of mate- rial history in which evidence and interpretation can be linked in robust ways to produce and share historical discoveries.
  3. Networking the Public Domain: How Fans, Scholars, and Collectors Came Together to Build the Media History Digital Library
    Eric Hoyt
    Without any institutional funding, the Media History Digital Library ( has digitized over 150,000 pages of historic film and media periodicals for free public access. The project provides an innovative, collabora- tive model of how different groups -- including fans, scholars, and collectors -- can come together to share knowledge, build digital resources, and expand access to the public domain.
  4. Databases and Enslaved Families: Tracing the Roots of African–American Communities in Virginia
    Lynn Rainville
    The African-American Families Database ( project involves a unique partnership among local historians, anthropologists, database designers, and community residents to develop an on-line database for con- necting African-American families to their antebellum roots and tracing patterns of community formation in the post-bellum period. Information from archival records was entered into a relational database to track descendants of enslaved communities (complicated by the fact that many enslaved individuals lacked surnames).
  5. Chicana por mi Raza: Reunifying the Archive, Recreating the Activist Network
    Maria Cotera
    The project responds to a need--not only to illuminate a hidden chapter of civil rights history--but to create a coherent archive out of scattered collections that exist largely in the basements, attics and garages, of women who were once part of a vast network of social action. CPMR seeks to recreate this network through digitization, and to thus reveal the ways in which social actors, through- out history, have worked across the barriers of time and space to create new visions of the world.
  6. Designing the Archive as Argument
    Kevin Hamilton, Ned O’Gorman
    This presentation will outline our design and prototyping process for developing an annotated video archive of government-produced Nuclear test and training films. Our goal is to produce an innovative interface that also presents an argu- ment about the lives of these films as an elusive archive of state power.

Sessions E3 (Roundtables)

  1. Communicating Book Histories with Digital Metadata
    Kirstyn Leuner, Laura Mandell, Lindsey Eckert
    This panel will explore conceptions of and venues for creating, storing, and communicating electronic metadata on 18th- and 19th-century texts in ways that bring materiality to the fore in digital environments. Together, papers by Lindsey Eckert, Kirstyn Leuner, and Laura Mandell suggest that metadata about a text’s original material form and context is more than basic information; rather, it cre- ates a dynamic dialogue between the life of the digital object and its material and social origins.
  2. Is Christo the Future of Digital Scholarly Communication
    John Russell, David Baker
    The practical reality, and foreseeable future, of digital scholarly communication is inextricably tied to the legal process of a permissions economy. This presentation will reflect on an unfulfilled project involving digital media scholarship to demon- strate the expanded possibilities of digital scholarly communication and also the impossibility of separating the juridical from digital scholarly communication.

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