Youth-Produced

ProtectMyRep

Project / Teaching & Learning Practices

ProtectMyRep

For the past two months, 8 teen journalists working with ThreeSixty Journalism, a youth journalism program at the University of St. Thomas in St. Paul, Mn., have been reporting on teens &...
Youth APPLab

Project / Teaching & Learning Practices

Youth APPLab

In the Youth APPLab, middle and high school students in the District of Columbia design software and mobile apps in an after-school program that supplements their formal learning in computer science...
Out the Window: About/In/By Los Angeles

Project / Teaching & Learning Practices

Out the Window: About/In/By Los Angeles

In Out the Window , youth collaboratively write and produce videos and TV screen banners that explore aspects of their families, blocks, streets, and neighborhoods. These geo-coded messages are...
Scratch & Share

Project / Teaching & Learning Practices

Scratch & Share

Scratch is a free, graphical programming language that enables young people from age 8 up to create their own interactive stories, games, animations, and simulations. Originally launched in 2007,...
Mobile Action Lab

Project / Teaching & Learning Practices

Mobile Action Lab

Youth Radio’s Mobile Action Lab networks emerging entrepreneurs, social change agents, and top technologists with Oakland-based youth participants who propose, develop, and market online and mobile...
Fab@School

Project / Teaching & Learning Practices

Fab@School

Fab@School introduces K-12 students to the excitement and power of mathematical analysis and modeling, digital fabrication, and engineering by encouraging imaginative and collaborative...
Sustainable South Bronx Fab Lab

Project / Teaching & Learning Practices

Sustainable South Bronx Fab Lab

The Sustainable South Bronx Fab Lab project is a laboratory that allows people to turn digital models into real world constructions of plastic, metal, wood and more. Part of a broader MIT-led...
DigitalOcean: Sampling the Sea

Project / Teaching & Learning Practices

DigitalOcean: Sampling the Sea

DigitalOcean engages middle and high school students in 200 classrooms around the world in monitoring, analyzing, and sharing information about the declining global fish population that, in its...
HyperCities

Project

HyperCities

Based on digital models of real cities, "HyperCities" is a web-based learning platform that connects geographical locations with stories of the people who live there and those who have lived there in...