A game aimed at learners aged 7 to 11, EcoBugs encourages learners' interest in the environment as they explore their surroundings to create, collect, and monitor the health of virtual 'bug' species...
In the Youth APPLab, middle and high school students in the District of Columbia design software and mobile apps in an after-school program that supplements their formal learning in computer science...
Youth Radio’s Mobile Action Lab networks emerging entrepreneurs, social change agents, and top technologists with Oakland-based youth participants who propose, develop, and market online and mobile...
Origami is a file-sharing system you can talk with by email and text message. It promotes ad hoc learning spaces using a visual tag for linking physical spaces with existing collaborative software...
Primary leadership: Leba Haber Rubinoff Award amount: $72,000 Mobile Movement connects young African social entrepreneurs with young North American professionals. Using mobile phone technology, which...
By applying the latest mobile phone technology to K-12 participatory science, WildLab engages students in collaborative citizen science and encourages local environmental stewardship. Using GPS-...
Vóces Moviles (VozMob) is a university-community partnership between the University of Southern California and IDEPSCA (Instituto de Educación Popular del Sur de California) that connects low-wage...
Applying the Zulu community-based problem-solving concept of Ubuntu-best translated as "I am because we are"-M-Ubuntu uses inexpensive, low-threshold mobile phone technologies to promote mobile...
Mobile and Immersive Learning for Literacy in Emerging Economies, a project to be conducted in rural India, promotes literacy through language-learning games on mobile phones: the "PCs of the...
Black Cloud was an environmental studies game that mixed the physical with the virtual to engage high school students in Los Angeles. Teams role-played as either real estate developers or...