Classroom

WildLab

Project / Teaching & Learning Practices

WildLab

By applying the latest mobile phone technology to K-12 participatory science, WildLab engages students in collaborative citizen science and encourages local environmental stewardship. Using GPS-...
Student Journalism 2.0

Project / Teaching & Learning Practices

Student Journalism 2.0

For journalism students, the digital age requires more than hands-on reporting, writing, and publication of stories. Students must also embrace the capabilities of the Internet for virtual...
Sustainable South Bronx Fab Lab

Project / Teaching & Learning Practices

Sustainable South Bronx Fab Lab

The Sustainable South Bronx Fab Lab project is a laboratory that allows people to turn digital models into real world constructions of plastic, metal, wood and more. Part of a broader MIT-led...
M-Ubuntu: Teachers Building an M-Literacy Collaboratory

Project / Teaching & Learning Practices

M-Ubuntu: Teachers Building an M-Literacy Collaboratory

Applying the Zulu community-based problem-solving concept of Ubuntu-best translated as "I am because we are"-M-Ubuntu uses inexpensive, low-threshold mobile phone technologies to promote mobile...
History Game Canada

Project / Teaching & Learning Practices

History Game Canada

Built on the popular "Civilization" strategy game platform, History Game Canada enhances the history learning experience of 12-18 year olds by putting them in control of early Canadian civilizations-...
DigitalOcean: Sampling the Sea

Project / Teaching & Learning Practices

DigitalOcean: Sampling the Sea

DigitalOcean engages middle and high school students in 200 classrooms around the world in monitoring, analyzing, and sharing information about the declining global fish population that, in its...
Black Cloud: Environmental Studies Gaming

Project / Teaching & Learning Practices

Black Cloud: Environmental Studies Gaming

Black Cloud was an environmental studies game that mixed the physical with the virtual to engage high school students in Los Angeles. Teams role-played as either real estate developers or...
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