DML Winning Projects

A 6-week online course for Latino business owners to access on the go Represented by Eutiquio “Tiq” Chapa
4-H enters the world of electronic credentials with the development and introduction of digital badges in robotics. As part of an e-portfolio of...
A Day in the Life of a Computer introduces middle school and high school students to key concepts of computer science using LittleBigPlanet™. Players...
In Aeon Quest, LittleBigPlanet™ players are enlisted by a mechanical being from outer space to help save the planet Earth. Players must prove their...
Each year over 1 million students drop out of high school. American Graduate: Let’s Make It Happen, funded by the Corporation for Public Broadcasting...
In the month of August, Appalshop's Appalachian Media Institute hosted a four-week production lab with youth interns, aged 14-22, from southeastern...
The Badges Work for Vets program offers a solution to help Veterans leverage their military training and unique skill sets by developing badges that...
BadgeStack is a standards-based system designed specifically for badge-empowered, social learning. Learning Times has built the BadgeStack system to...
Black Cloud was an environmental studies game that mixed the physical with the virtual to engage high school students in Los Angeles. Teams role-...
Building Connected Credentials bridges informal and formal learning networks with shared assessments, learning objectives, and digital badges. Built...
At BuzzMath the goal for students is to master concepts based on the Common Core Mathematics Standards. As such, the requirements for badge...
Cellcraft is a 2009 HASTAC/MacArthur Foundation Digital Media & Learning Competition winner. Addressing a decreasing interest and proficiency in...
A mobile app that gives Latinos a way to interact with local government Represented by Alberto A. Altamirano
Focusing on the Southwestern Pennsylvania region, CivicsLab puts elementary and middle school students in virtual control of decision-making in their...
Combining social networking elements with a virtual laboratory, Click!Online is a web-based, augmented-reality game for teen girls featuring the...
Spanning New York, New Delhi, Shanghai, and Manila, Code, Compose, Collaborate is a learning environment where youth from different cultures, with...
Carnegie Mellon University’s Computer Science Student Network (CS2N) is an online learning environment where students, teachers, and hobbyists can...
Connected LYFE is a digital storytelling project designed to connect young people through their shared experiences. LYFE, (Leading Youth to Find...
Conservation Connection engages American youth from the West Side of Chicago and Fijian youth in the West Pacific in stewardship of Fijian coral...
Leveraging experiences and resources that harness real world transformative opportunities, Creative Careers playlists will guide passionate young...
In this Spore™ adventure, fifth and sixth graders, acting as "intergalactic speciologists," learn how to collect and organize scientific data and...
Critical Commons is a non-profit advocacy coalition that supports the use of media for teaching, learning and creativity, providing resources,...
For years, middle school students from the afterschool programs at St. Martin de Porres in North Philadelphia and DePaul School in Germantown have...
Smithsonian’s Cooper-Hewitt and National Design Museum, in partnership with LearningTimes, has embarked on an initiative to integrate badging into...