Partners and Supporters

The Digital Media and Learning Competition, now closed, could not be successful without the following supporters and partners.


Primary supporter: MacArthur Foundation Digital Media and Learning Initiative 

The John D. and Catherine T. MacArthur Foundation supports creative people and effective institutions committed to building a more just, verdant, and peaceful world. In addition to selecting the MacArthur Fellows, the Foundation works to defend human rights, advance global conservation and security, make cities better places, and understand how technology is affecting children and society.

The MacArthur Foundation’s digital media and learning initiative aimed to determine how digital media were changing the way young people learn, play, socialize, and participate in civic life. 

More information about the Initiative can be found at http://www.macfound.org/programs/learning/


Administered by HASTAC partners at: Duke University

HASTAC ("haystack") is a network of individuals and institutions inspired by the possibilities that new technologies offer us for shaping how we learn, teach, communicate, create, and organize our local and global communities.  It was cofounded in 2002 by Cathy N. Davidson (John Hope Franklin Humanities Institute Professor of Interdisciplinary Studies at Duke University) and David Theo Goldberg (Director, University of California Humanities Research Institute). Duke University provides ome of the infrastructure and financial support that allows the network to remain free and open to users.  The HASTAC offices at Duke are part of the John Hope Franklin Humanities Institute, an Institute that encourages and enables serious humanistic inquiry and promotes a heightened awareness of the centrality of the humanities to the quality of human life, social interaction, and scholarship in all fields.  Named after the late American historian and civil rights activist John Hope Franklin, the Franklin Institute is also dedicated to research on race and ethnicity in their most profound historical and international dimensions and to the idea that "knowledge should be shared."


University of California Humanities Research Institute

Based on the UC Irvine campus, UCHRI serves all ten campuses in the UC system, interacting with UC campus humanities centers, other campus research centers, and with individual faculty to promote collaborative, interdisciplinary humanities research and pedagogy throughout the University of California system and within the larger communities they inhabit. Through the administration of its own funding programs and those of the UC Humanities Network, UCHRI supports and showcases fellows, working groups, seminars, conferences, workshops and other research formations, on topics traditional to the humanities in disciplines such as literature, philosophy, classics, languages, and history, as well as the pressing human dimensions that arise in the social and natural sciences, technology, art, medicine, and the professions. Stressing interdisciplinary research, UCHRI bridges gaps between disciplines across the humanities and human sciences and seeks to overcome the intellectual and institutional barriers that can separate the humanities from other fields.


In collaboration and partnership with: Digital Media and Learning Research Hub

The Digital Media and Learning Research Hub’s mission is to advance research in the service of a more equitable, participatory, and effective ecosystem of learning keyed to the digital and networked era. Located at the system-wide University of California Humanities Research Institute at UC Irvine, the DML Research Hub is an international research center that is committed to promoting compelling research collaborations about best participatory learning practices, applications, programs and their assessments that engage digital media.  The Hub supports emerging research, conferences, and institutes, including two interdisciplinary research networks -- Connected Learning and Youth and Participatory Politics -- and the Connecting Youth Project.  Their collaborative blog, DML Central, serves as a forum for spreading knowledge, insights, data, practices, thought leadership, and dialogue in and across the digital media and learning field.


Competition-specific partnerships and collaborations

DML Competition 5:
Project:Connect Summer Youth Programming

Project:Connect Hacking for a Better Web

The Family Online Safety Institute Logo

The Family Online Safety Institute (FOSI)

FOSI works to make the online world safer for kids and their families by identifying and promoting best practices, tools and methods that also respect free speech. FOSI is a trusted international convener, bringing together leaders in government, industry and the nonprofit sectors to collaborate and innovate new solutions in child safety in a Web 2.0 world. FOSI’s members include: AOL, AT&T, BAE Systems Detica, BT Retail, Comcast, Disney, Entertainment Software Association, Facebook, France Telecom, Google, GSM Association, Microsoft, Mind Candy, Motion Picture Association of America, NCTA, Nominum, Sprint, Symantec, Time Warner Cable, Telecom Italia, Telefónica, Telstra, The Cyber Guardian, The Wireless Foundation, Trend Micro, Verizon and Yahoo!.


The Born This Way Foundation Logo

Born This Way Foundation

Born This Way Foundation (BTWF) is looking to reengineer the way that kids present themselves online, and the ways in which they communicate with one another. An overarching strategy revolves around a series of initiatives: Online, On the Road, and Down the Street. As part of three pillars of Safety, Skills, and Opportunity, BTWF works to foster a safer, more supportive community Online by activating the Bravest Map Ever! along with Play Brave (an online social challenge), and a series of positivity-centric social media pages. On the Road, BTWF’s second mode of action, revolves around the Born Brave Bus tour, and Down the Street brings services to youth, and vice versa.


Facebook Logo

Facebook

Founded in 2004, Facebook’s mission is to make the world more open and connected. People use Facebook to stay connected with friends and family, to discover what’s going on in the world, and to share and express what matters to them.


Mozilla

Mozilla is a global, nonprofit organization dedicated to making the Web better. It emphasizes principle over profit, and believes that the Web is a shared public resource to be cared for, not a commodity to be sold. Mozilla works with a worldwide community to create open source products like Mozilla Firefox, and to innovate for the benefit of the individual and the betterment of the Web. The result is great products built by passionate people and better choices for everyone. As a part of it’s overall commitment to learning on the web, Mozilla Foundation is providing the open badging infrastructure to support all competition badging systems and badges. We hope this infrastructure will extend the value of badges from each issuer across the entire badge ecosystem, making it easy for learners to collect and combine badges across various websites, networks and applications.


DML Competition 4: Badges for Lifelong Learning

Bill & Melinda Gates Foundation

Bill and Melinda Gates Foundation

The Bill and Melinda Gates Foundation's belief that every life has equal value is at the core of their work. They follow 4 values, which help define their approach to philanthropic work, and employ an outstanding leadership team to direct strategies and grantmaking. In the United States, their mission is to dramatically improve education so that all young people have the opportunity to reach their full potential. They seek to ensure that all students graduate from high school ready for college and career and prepared to complete a postsecondary degree or certificate with value in the workplace.


Mozilla

Mozilla is a global, nonprofit organization dedicated to making the Web better. It emphasizes principle over profit, and believes that the Web is a shared public resource to be cared for, not a commodity to be sold. Mozilla works with a worldwide community to create open source products like Mozilla Firefox, and to innovate for the benefit of the individual and the betterment of the Web. The result is great products built by passionate people and better choices for everyone. As a part of it’s overall commitment to learning on the web, Mozilla Foundation is providing the open badging infrastructure to support all competition badging systems and badges. We hope this infrastructure will extend the value of badges from each issuer across the entire badge ecosystem, making it easy for learners to collect and combine badges across various websites, networks and applications.


DML Competition 3: 21st Century Learning Labs & Game Changers

National Lab Day

is an organization dedicated to transforming science and math learning across the country. Over 200 organizations representing 6.5 million professionals and educators have already pledged support for National Lab Day. These organizations have sent a letter to the President detailing their commitment to bring hands-on, problem-based learning to millions of students through National Lab Day's year round programs.


Electronic Arts Inc. (EA)

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA™, EA SPORTS™, EA Mobile™ and POGO™. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at info.ea.com. EA™, EA SPORTS™, EA Mobile™ and POGO™ are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.


Sony Computer Entertainment America (SCEA)

Founded in 1994, Sony Computer Entertainment America (SCEA) is a wholly owned subsidiary of Sony Computer Entertainment Inc. Its PlayStation brand continues to redefine interactive consumer entertainment with ground-breaking technology and products that include the PlayStation®3 (PS3™) computer entertainment system, the PlayStation® 2 (PS2™), PlayStation®Portable (PSP®) and PSP® go handheld entertainment systems and its online and network services, the PlayStation®Network and PlayStation®Store. Based in Foster City, California, SCEA serves as headquarters for all North American operations and employs over 1,800 people in offices located in Foster City, CA, San Diego, CA, Santa Monica, CA and Bend, OR.


Entertainment Software Association (ESA)

The Entertainment Software Association (ESA) is the U.S. association dedicated to serving the business and public affairs needs of companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. The ESA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the E3 Expo, business and consumer research, federal and state government relations, First Amendment and intellectual property protection efforts. For more information, please visit www.theESA.com.


Information Technology Industry Council (ITI)

Information Technology Industry Council (ITI) is the premiere voice, advocate, and thought leader for the information and communications technology (ICT) industry. ITI is widely recognized as the tech industry's most effective advocacy organization in Washington DC, and in various foreign capitals around the world. For more information about ICT companies leading the charge on America’s innovation economy visit www.itic.org/governmentrelations/stem-education/.

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