Blog Post

Young Innovators (18-25) Competition


Help get out the word! A special part of the 2008 Digital Media andLearning Competition is for young innovators, age Young Innovator Awards range from $5000 to$30,000. Focus: PARTICIPATORY LEARNING Deadline October 15, 2008. Here's the url again:


?Participatory learning? is broadly defined as using new digital media and virtual environments for sharing ideas or for planning, designing, or implementing goals together.


You can find out about last year?s winners at  


And since a video is worth a lot more than a thousand words, here are three from the HASTAC YouTube Channel from three of our 2007 winners:   one from South Bronx FabLab, one from PLOrk (the Princeton Laptop Orchestra), and one from Howard Rheingold, a very full range of participatory learning! 



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From Market/Watch Updated -- Global Kids' Will Launch Cutting Edge Second Life Curriculum in Tampa and Los Angeles

Last update: 11:15 a.m. EDT Sept. 3, 2008
NEW YORK, Sep 3, 2008 (GlobeNewswire via COMTEX) --
Today, Global Kids' Online Leadership Director Barry Joseph will speak
to leaders in digital media and education at the Virtual Worlds
Conference and Expo held at the Los Angeles Convention Center, to be
followed on Saturday, September 5th, with Joseph providing the
educational keynote at the annual Second Life Community Convention in
Tampa, Florida. At both, Joseph will showcase the launch of Global Kids
Second Life Curriculum -- the most significant resource in 2008 for
those educators interested in incorporating virtual worlds into their
The L.A. conference, on
the theme of The Future of Media and Communications, will take place on
September 3rd and 4th and feature such keynote speakers as Collin J.
Parris, Ph.D., Vice President of Digital Convergence at IBM Research;
and Steve Parkis, Senior Vice President of Disney Online.
Global Kids Second Life
Curriculum, available the first week of September at,
contains over 160 lesson plans for teaching the basics of Second Life,
whether in a classroom, a library, or at home. The curriculum is
available at no cost and is designed to be adaptable by practitioners
for a variety of uses, from teaching science, to literature to global
Joseph will also
preview the first seasonal report from the almost 1000-member strong, Global Kids' new hub that provides a network, curriculum,
and resources for educators incorporating virtual worlds into their
work. The seasonal report summarizes the cutting edge activities and
discussions of educators in the RezEd community, including a range of
MacArthur Foundation grantees. This inaugural report will offer a
special feature on Ethics and Virtual Worlds shown to the public for
the first time by a team from Harvard University's GoodPlay Project.
The report will also highlight activities on commercial platforms like
Second Life and on educational ones like Quest Atlantis.
In 2006, following
extensive research into the educational potential of virtual worlds,
Global Kids became the first nonprofit to develop a dedicated space for
conducting programming in the virtual world of Teen Second Life (TSL).
Within TSL, the organization has established Global Kids Island, which
hosts interactive, experiential programs for teens from around the
world. Specifically, Global Kids is conducting intensive leadership
programming for youth, bringing youth from its New York-based programs
into the space, and streaming the audio and video of major events into
the world.
Global Kids' work in TSL
and RezEd is made possible with funding from the John D. and Catherine
T. MacArthur Foundation, as well as from the HASTAC competition,
Microsoft, Motorola, and AMD, and is conducted in collaboration with
UNICEF, the U.S. Holocaust Memorial Museum, and the International
Criminal Court, among others.
About Global Kids, Inc. (
Founded in 1989, and an independent nonprofit since 1993, Global Kids
educates and inspires urban youth to become successful students and
global and community leaders by engaging them in socially dynamic,
content-rich learning experiences. Through its leadership development
and academic enrichment programs, Global Kids educates youth about
critical international and domestic issues and promotes their
engagement in civic life and the democratic process. Through
professional development initiatives, Global Kids provides educators
with strategies for integrating experiential learning methods,
international issues, and service learning into urban classrooms. Over
ninety percent of the high school seniors who participate in Global
Kids' leadership program graduate from high school. About the OLP:
Global Kids, Inc. is a nationally recognized leader in using digital
media to promote global awareness and youth civic engagement. Global
Kids' Online Leadership Program integrates a youth development approach
and international and public policy issues into youth media programs
that build digital literacy and STEM skills, foster substantive
dialogues, develop resources for educators, and promote civic
The Global Kids, Inc. logo is available at
This news release was distributed by GlobeNewswire,
SOURCE: Global Kids, Inc.
Global Kids
Sofia Oviedo
Mariam Communications
Tom Mariam

(C) Copyright 2008 GlobeNewswire, Inc. All rights reserved.
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