STEAM

STEAM

STEAM is an interdisciplinary approach that bridges STEM (Science, Technology, Engineering, and Math) disciplines with the Arts, humanities, and social sciences in meaningful ways. STEAM is rooted in the conviction that the challenging questions of the 21st century can only be answered through the integrated efforts of all disciplines working together. STEAM embraces and explores the idea that interdisciplinary critical thinking inspires innovative solutions. The power of STEAM is now beginning to be embraced by K-12 education systems, summer camps, libraries and even the United States government through the Bi-Partisan Congressional STEAM Caucus.

“I believe art and design are poised to transform our economy in the 21st century like science and technology did in the last century.  Adding art and design to STEM to create STEAM will keep America competitive. As a lifelong STEM student – I spent many years at MIT before coming to RISD – I’ve seen firsthand the progress that STEM education can produce. But I’ve also witnessed STEM’s limits. Innovation depends on the problem solving, risk-taking and creativity that is natural to the way artists and designers think. Art and science – once inextricably linked – are better together than apart.” – President of the Rhode Island School of Design (RISD) John Maeda

Duke University is holding its innaugural year of the Duke STEAM Challenge. The Duke STEAM Challenge is an undergraduate, graduate and professional student challenge designed to explore new ways that Science, Technology, Engineering, Arts, and Mathematics–along with the humanities and social sciences–might contribute to one another for the greater good. Interdisciplinary Duke STEAM Challenge teams will identify a real world problem or issue and suggest an idea for a project-based solution that utilizes an interdisciplinary STEAM approach. The winning team will receive a prize of $10,000!  The Challenge will run August 2013-January 2014.

“Embracing the arts and insisting on the social, cultural, and ethical dimensions of research and teaching offered by the physical and social sciences is integral and necessary to fulfilling the best 21st century possibilities.” – Duke University Vice Provost for Academic Affairs Keith Whitfield

“If someone had told Leonardo da Vinci, Newton, or Galileo that the study of science in the 21st century would be separated from the creativity of the arts or the social, cultural, and historical insights into human behavior offered by the humanities, they would have wondered what scientists had done to make the world disrespect them so much.  It’s an odd idea to separate out different kinds of knowledge that inspire and enrich one another in the real world and the virtual too.” – Duke Professor Cathy Davidson

 

Collection Content

News / Humanities, Arts & Media

Duke STEAM Challenge

http://dukesteamchallenge.org

The Duke STEAM Challenge wants you (you=Duke undergraduate, graduate and professional students) to explore new ways that Science, Technology, Engineering, Arts, and Mathematics–along with the humanities and social sciences–might contribute to one another for the greater good.

SparkTruck visits Duke University!

SparkTruck visits Duke University!

August 9 2013
Event
HASTAC @Duke and the Duke STEAM Challenge present an afternoon visit with the SparkTruck this Friday, August 9 from 1-3pm. The SparkTruck, a mobile makerspace filled with 3-D printers, laser-cutters and other 21st Century shop tools, began as SparkLab- a group of Stanford students curious about...
Visitor Parking Lot across from Bay 1 Smith Warehouse, 114 S. Buchanan Blvd.
Durham, NC 27708
United States
Ge Wang to speak at Duke's Arts Entrepreneurship workshop

Ge Wang to speak at Duke's Arts Entrepreneurship workshop

September 12 2013
Event
app development visual artist musician writer dancer turn your passion into a career computer scientist engineer economist collaborating with artists entrepreneurial venture For more information Prof. John Supko Prof. Jon Fjeld Flyer .
Duke University
Durham, NC 27708
United States
WildLab

Project / Teaching & Learning Practices

WildLab

By applying the latest mobile phone technology to K-12 participatory science, WildLab engages students in collaborative citizen science and encourages local environmental stewardship. Using GPS-...

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