Hi all,
In my intro I mentioned briefly that I am looking for more references for two classes that I am proposing to teach next year. Now this is the post.
So, I am proposing to teach two classes on videogames, one for the summer semester and the other one for the fall. The one for the summer will be an intro class on global videogame culture and the one for the fall will be on videogame and gender. So far I have collected some resources such as Nina Huntemann and Ben Aslinger's edited collection, Gaming Globally and Larissa Hjorth's work for the global videogame culture class and Justine Cassell and Henry Jenkins' From Barbie to Mortal Kombat and Yasmin Kafai, et. al.'s Beyond Barbie and Mortal Kombat, as well as some articles from Ada journal's issue on feminist game studies.
I am reaching out to the HASTAC scholar community to see if you know other useful resources to be added to my proposed syllabi. I should also mention that I am trying to balance between popular and academic resources since this will be intro classes. So feel free to point me to any popular accounts related to these two classes.
Lastly, if any of you had experience in teaching similar type of classes, I would love to hear about how you taught your class and perhaps peep into your syllabi.
Thanks in advance!
izul
12 comments
If you plan to talk about
If you plan to talk about video game preservation and the history of video games, there are a number of projects that might be interesting to discuss, including the Preserving Virtual Worlds project (now in its second phase).
Here are several links and resources that might be helpful:
Preserving Virtual Worlds: http://pvw.illinois.edu/pvw/
Preserving Virtual Worlds 2: http://pvw.illinois.edu/pvw2/
University of Texas at Austin Video Game Archive: http://www.cah.utexas.edu/projects/videogamearchive/index.php
Stanford University-- history of microcomputing and gaming: http://blogs.loc.gov/digitalpreservation/2013/02/video-game-preservation...
Discussion of emulation as a preservation and access strategy: http://ijdc.net/index.php/ijdc/article/view/147
Best of luck with your classes-- I hope you'll consider sharing your syllabi when you finish!
A very big thank you
Thank you so much for responding to my request, Heather!
This is suh a great resource. I've heard of the Preserving Virtual Worlds project from a conference that I went to, and will surely use it for my classes. The other resources look great as well.
I will definitely share my syllabi if I really end up teaching these classes (or at least one of them!)
Best,
izul
Video game citations
David Leonard: http://libarts.wsu.edu/ccgrs/faculty/leonard.asp
Video game citations
David Leonard: http://libarts.wsu.edu/ccgrs/faculty/leonard.asp
Big thank you
Thank so much for responding to my request, Safiya!
I didn't know that you are also in HASTAC. It's really great!
I will definitely use some of Leonard's works since they are related to racial, ethnic, and postcolonial questions, something that I myself is interested in.
By the way, did you get my email about your article for InVisible Culture? We just launched our latest issue last week. I will actually post the announcement some time today to share it with the HASTAC community, but this is the link to your article.
Best,
izul
Some references
Here are some references that might be useful for your intro course on global videogame culture:
- - -
Big thanks!
Hi Adam,
Thanks for sending me all these cool references!
I'm familiar with some of these works but many of them are new to me. It is also interesting that you include Geertz's work on Balinese cockfight. I think it makes a lot of sense to include it in my class.
Best,
izul
Any time! :-)
Here's hoping some of the references will be useful to you. The Geertz essay is great, and I'd also highly recommend Hickey's essay, "The Heresy of Zone Defense." Good luck with the class!
Cheers,
Adam.
Gaming resources
A brand new book called The Game Culture Reader might be helpful.
Thompson, J. C., & Ouelette, M. A. (2013). The Game Culture Reader. Cambridge Scolars Publishing.
http://www.c-s-p.org/Flyers/The-Game-Culture-Reader1-4438-4094-7.htm
Cheers,
Christine
Thanks, Christine!
Thanks, Christine!
This is a great collection. And I see you have your work included in it. Nice!
Hi Izul,Yes it is a great
Hi Izul,
Yes it is a great collection trying to look at areas of game culture that are often overlooked. You're right I do have a chapter in there. Sorry for the shameless self-promotion :)
Continuing on that note, I have also co-written a chapter in the Routledge Companion to Media and Gender with Gareth Schott about video games and gender, which is an area that you mentioned. That collection is to be published in December. Here are the details:
http://www.amazon.com/Routledge-Companion-Media-Gender/dp/0415527694/ref...
Cheers,
Christine
This is a great resource,
This is a great resource, thanks to everyone's who's posted so far.
To add a little bit, these are both non-academic resources, but I really like the perspectives offered at http://www.nightmaremode.net, which provides essays from developers and critics that are typically not found in mainstream publications, as well as a handful of the personal essays at "Gaming Made Me", which is a RockPaperShotgun feature that details the role that gaming has played in forming individual identities of the authors... specifically Patricia Hernandez's post about Fallout 2, http://www.rockpapershotgun.com/2012/11/23/gaming-made-me-fallout-2/.