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Where Are They Now? Updates from Digital Media and Learning Competition Winners

Where Are They Now? Updates from Digital Media and Learning Competition Winners
Image via http://www.flickr.com/photos/mikechen-metalman/4394618656/

 

Eric Gordon and Steve Schirra of Participatory Chinatown, 2009 Digital Media and Learning Competition winners, have published the article Playing with Empathy: Digital Role-Playing Games in Public Meetings. The article will be published in the ACM proceedings of Communities and Technologies 2011. From the discussion section: 

The community’s knowledge that this public meeting would be based around the Participatory Chinatown game attracted different people to the meeting; it also created different expectations of what was to happen at the meeting. It is unknown to what extent the novelty of a “game meeting” played into Participatory Chinatown’s high attendance or energetic participation; the high attendance at the meeting actually required some participants to have to share a single laptop, and thus a single character. Rather than diminishing the experience, this seemed to promote greater cooperation and deliberation as the two players had to come to a consensus about the decisions to make for their shared character.
 

Josh Hughes, a Game Changer winner from the 2010 DML Competition was quoted in ESA's online newsletter. "Video games are such a beautiful and vibrant art form. With games you can come up with a one-two punch that engages people of all ages and teaches them about earth science, or the periodic table, or physics." -- Josh Hughes, on the educational value of video games. 
 

Congratulations to Mitch Resnick of Scratch & Share, one of our 2010 DML Competition Learning Lab winners, who was recently awarded a 2011 World Technology Award in the Education category. Mitch is LEGO Papert Professor of Learning Research and Head of the Lifelong Kindergarten Group at MIT Media Lab, and is the Making, Tinkering, and Remixing chair for next year's 2012 Digital Media and Learning Conference. Awards were given on the UNITED NATIONS stage during the World Technology Summit conference on October 25-26, 2011. According to the WTN site:

The World Technology Award Winnners and Finalists are those individuals and companies/organizations who are -- in the opinion of the WTN Fellows and Founding Members, through Awards voting process -- doing the innovative work of "the greatest likely long-term significance" in their fields. They are those creating the 21st century.


Greg Niemeyer of Black Cloud, one of our 2008 Digital Media and Learning Competition winners, gave a presentation on Units of Engagement and social entrepreneurship at a TEDx Talk. Greg is Associate Director of the Data and Democracy Program at CITRIS (Center for Information Technology Research in the Interest of Society), where he co-founded the Social Apps Lab (and just released the beta version of citysandbox.com)

Lissa Soep of Mobile Action Lab, a 2010 Digital Media and Learning Competition winner, published Youth Media Goes Mobile in the National Civic Review's 100th anniversary issue under the theme: Beyond the Digital Divide: How New Technologies Can Amplify Civic Engagement. Lissa's article explores how young people's involvement in mobile design and development can foster new literacies and modes of participatory politics. Lissa is also interviewed about her work in a video on New Media and Collaborative Learning posted on the New Learning Institute site. About Mobile Action Lab and Youth Action Radio, Lissa writes
 
"We're running an intensive App inventor workshop over the next couple weeks with special guest facilitation from the guy who literally wrote the book about App Inventor, Professor David Wolber, USF. And we've got two other market-bound apps ready to launch, VoxPop (call-and-response, geo-located mobile radio) and Forage City (a new mobile platform to share excess produce with neighbors, non-profits, and people in need)." 
 

"Thanks to the All Day Play app, which the Mobile Action Lab will publish next week, you'll be able to hear internationally-recognized music tastemakers and cultural commentators anytime and anyplace on Android phones. Youth Radio’s high school interns are part of the publishing and promotions staff of All Day Play, a one-of-a-kind online radio station produced at our downtown Oakland street-side studios. A second group of teens co-created the app’s prototype using App Inventor, a tool launched by Google and now housed at the famed MIT Media Labs. Both youth teams have collaborated on the app's design, testing, and user engagement processes. We'll add the link as soon as it's live! "

 
David Gibson of Global Challenge Award, a 2009 Digital Media and Learning Competition winner, has been busy launching simSchool 2.0, a "flight simulator for teachers." Last month, simSchool version 2.0 was released, "as an ongoing effort to improve teaching effectiveness worldwide, with simSchool taking the next leap in building a full ecosystem for playing, learning and sharing around topics in teaching and education. This new release allows users to have access to expanded content creation tools, profile building features, an open library of resources to play and edit, course management tools for students and instructors, and enhanced reports that detail choices and impacts in played sims." 

Paul and Peter Reynolds of FableVision and Fab@School, a 2010 Digital Media and Learning Competition winner, recently announced the launch of their new non-profit Reynolds Center TLC this week at the MIT Endicott House in Dedham, Massachusetts. The goal of the Reynolds Center, is to bring, “inspiration, innovation, and community” to educators and students. FableVision also has a running list of grants for educators on their site, updated monthly. Share widely!
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