Blog Post

DML Competition: Winners' Roundup

A few updates to share from past DML Competition Winners:

Participatory Chinatown, a 2009 DML Competition Winner, has been nominated for a Direct Impact award by Games for Change. Watch the awards streamed live on June 22, 2011 during the 8th Annual Games for Change Festival in New York. Participatory Chinatown was also voted a top five Social Impact Game by the Games for Change community in 2010. Eric Gordon, PI for Participatory Chinatown, is Director of Engagement Labs at Emerson College, where he and HASTAC Scholar Steve Schirra are developing Community Planit, a "mobile community engagement game for the iPad." Follow Eric's work on location-based media, mediated urbanism and games for civic engagement on his blog, The Place of Social Media.

David Gibson (Global Challenge Award, 2008 DML Competition Winner) is taking his expertise in digital media and learning to a new level with simSchool: OER Modules for Learning to Teach, a  Wave 1 winner in the Next Generation Learning Challenge. Congratulations to FableVision, too, collaborators on both simSchool and Fab@School, a 2010 DML Competition 21st Century Learning Lab Designer. 

The National Science Foundation (NSF) featured 2010 DML Competition winner Mobile Action Lab in Mobile Action Lab Trains Young People to Design, Develop, and Market Apps. Lissa Soep (co-author of Drop That Knowledge: Youth Radio Stories) is quoted:

"Youth Radio launched its Mobile Action Lab to expand our science and tech offerings for youth and to leverage the potential of mobile platforms to create high-impact digital projects," said Elisabeth "Lissa" Soep, Senior Producer and Research Director of Mobile Action Lab. "Based on challenges in public education, transformations in media worlds and opportunities to spark STEM learning, Youth Radio decided to capitalize on the talent of its young people and its network of professional colleagues by teaching young people to create new technology platforms. Apps increasingly determine who knows what, how news travels and what makes change possible."

Jeff Kupperman, (DevInfo Gameworks, 2009 DML Competition Winner) is a finalist in Wave II of the Next Generation Learning Challenge for Place Out of Time, and both Jeff and Gary Weisserman (DevInfo Gameworks) appear in the International Journal of Learning and Media (IJLM.net), It Matters Because It's A Game: Serious Games and Serious Players. Here's a brief snapshot from the abstract:

"This paper aims to demonstrate how a game, despite the intrinsic artifice involved, can be a context for meaningful and serious literate activity in a way that counters what many students feel is the meaninglessness of schoolwork. We draw on Bernard Suits's ideas about the essential nature of games, and we make a distinction between "serious games"which emphasize a learning result outside the gameand games in which the play itself deserves to be taken seriously. We use one Web-mediated social simulation, Place Out Of Time, as an example, showing how close attention to the activity of the game itself can reveal various kinds of educational value for the participants. By taking the play of the game seriously, we can give students opportunities for learning that are rarely found in traditional schooling. Finally, we use this example to emphasize the importance of taking student work seriously, of inventing the interaction anew each time, and of appreciating student work on its own terms."

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