What does it take for participatory learning projects to be adopted in U.S. classrooms? On March 5, 2011, Antero Garcia (BlackCloud.org, a 2008 DML Competition winner), and Julie Keane and I will be on a panel together at DML2011: Designing Learning Futures. In keeping with the conference theme, we will look at classroom adoption of participatory learning from the perspective of project design, while asking questions such as: What kinds of classrooms have embraced participatory learning? What role does the K-12 educator play in successful adoption? What should innovators be thinking about when designing for classrooms? What obstacles to successful classroom adoption can be overcome in the current environment? Where could we be focusing our efforts? How did local, state, or federal policies affect classroom adoption for DML Competition projects, and what role did administrators and schools play?
Panel title: DML Competition Winners and Race to the Top: Adopting Participatory Learning in Schools
This panel will look at the successful classroom adoption of select Digital Media and Learning Competition projects, exploring the qualities and best practices that made school-based participatory learning projects possible. What do these examples suggest about opportunities and barriers to school adoption? Panelists will examine the dynamic interplay between teachers and schools, and address different pieces that impact school adoption, including local, state, and federal policies.
Antero Garcia is a Teaching Ambassador Fellow with the US Department of Education and a high school English teacher at Manual Arts High School in South Central Los Angeles. He co-developed BlackCloud.org, an alternate reality game that was a 2008 HASTAC/MacArthur Foundation Digital Media and Learning Competition winner, and is currently a doctoral student in the Urban Schooling division of UCLA's Graduate School of Education and Information Studies.
Julie Keane received her Phd in the Culture, Curriculum, and Change program at the School of Education at the University of North Carolina at Chapel Hill, and has been a researcher, designer and curriculum developer in the field of educational technology for more than 15 years. As a project director at the Center for Children and Technology, EDC, she conducted national evaluation studies to investigate the impact of federal education technology policy as well as privately funded technology initiatives in K-12 schools.
Sheryl Grant is Director of Social Networking for the HASTAC/MacArthur Foundation Digital Media and Learning Competition, and a doctoral student in the School of Information and Library Science at the University of North Carolina at Chapel Hill. Her research focuses on technology-mediated social participation.
Countdown to the 2010 DML Competition Showcase features Where Are They Now? updates on the 2008, 2009, and 2010 winners. The 2010 DML Competition winners will showcase their projects at the Designing Learning Futures DML Conference on March 4, 2011 in Long Beach, California.
Visit our DML Countdown page to view more updates from featured projects.