SXSW Interactive's Panel Picker is up, and I pitched a proposal that looks at the crucial technologies and techniques for online/offline collaboration. If we are selected, (you can vote and/or leave comments here), we plan to feature some of the impressive collaborative HASTAC/MacArthur Foundation Digital Media & Learning Competition projects that showed some serious mastery of crucial techniques and technologies.
Programmers, designers, educators, researchers, administrators, project managers, students, community members, entrepreneurs -- it takes both interdisciplinary teams of people and diverse organizations to create transformative digital media and learning projects. Non-profit community organizations, sometimes many of them, must work with telecommunication companies, museums, libraries, schools, universities, and countless other organizational variables. People have different stakes, different missions, often wildly different skills, plus competing expectations, varying abilities to use the seemingly infinite virtual tools available. Why do these projects succeed? Help us get to SXSW by voting for us so we can share our panel, or leave comments here to lend your knowledge or questions.
Here's the proposal pasted from SXSW's Panel Picker: (without the typo!)
Simple but crucial technologies -- like free lunch and free parking -- ease the way for collaboration and innovation. What, then, are the online/offline equivalents when collaboration occurs across diverse geographies, cultures, institutions, and digital abilities?
This panel will feature the good, the bad, and the ugly lessons learned while creating cross-cultural, multi-generational, and leading-edge digital media projects. What techniques, both human and digital, are truly involved in creating a project that features interactive community-created, youth-directed videos displayed on urban Los Angeles buses; or in a cross-cultural movement to code educational games for $10-dollar computers spanning multiple countries; or among multi-generational residents of Boston's Chinatown using role-playing and simulation in virtual games to simulate their neighborhood's urban planning needs?
Find out what these collaborative projects discovered about blending entrepreneurial, academic, and nonprofit organizations with virtual tools to create digital media experiences in challenging settings.
Questions that will be addressed:
- What are the crucial technologies that lead to successful online/offline collaborations?
- What are the crucial techniques and management tips that lead to successful online/offline collaborations?
- How can digital shortcomings involved in virtual collaborations be overcome?
- Are online/offline collaborations among multiple partners worth it?
- What needs more work, the digital collaborative tools or the human collaborative techniques?
tags: collaboration, innovation, solutions