Blog Post

First Person Scholar - October 23, 2013 - Papers Please and Jesper Juul

Hello HASTACs!

As some of you know, I'm a contributing editor over at First Person Scholar, an online video game criticism journal. Our general purpose is to create a space for rising and established scholarly voices that sits between academic blogging and scholarly journals. We're interested in extablishing an informed, sustained conversation. Our articles are published weekly and are intended to stimulate debate on games and games schlarship. To that end, we like to see our contributors extend themselves beyond their comfort zones and think out loud about gaming in a way that challenges accepted definitions and practices.

I wrote this week's article, entitled "The Art of Papers, Please" - it talks about the 2013 indie game Papers, Please in constellation with Jesper Juul's recent book, The Art of Failure.

First Person Scholar invites submissions from graduate students, established and emerging scholars on topics within games studies as well as new media studies.

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1 comment

I recently published a paper titled First Person Paparazzi. I explore the similarities between video games and social media. Using WoW and Facebook as examples, I attempt to show that social networking sites are really just video games that carry less of a "nerd culture" stigma. For example, if the goal of a video game is the be the hero, the goal of social networking is to be a modern hero--a celebrity. Therefore we act as our own paparazzi snapping photos and writing embarassing stories just to reach some type of fame, or a simulation thereof. However, the limitations of the site's structure only allow users to perform shallow identities, like those of celebrities. My research, in general, is focused on the implications of these limitations for identity performance and conception of the self. If something like this would fit the journal, I would love to write a short, theoretical piece, that connects ideas from game studies to aspects of social networking.

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