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Details of the workshop:
Day 2: Validate the Idea: Participants conduct research with end users and get feedback with learning and marketing experts about their mobile learning app.
Day 3: Design the idea: Participants storyboard their refined idea for mobile learning app and begin creating/modifying their prototype.
Day 4: Share the idea: Participants create presentation deck to “pitch” their mobile learning app and finalize their prototype.
Day 5: Pitch the idea: Participants will present “pitches” and prototypes to an audience that includes a panel of users, industry experts, and market investors.
Participants will receive specific feedback on what is needed to bring the application to next phase of product design and development. In partnerships with the Pearson Foundation’s Mobile Learning Institute, participants will have the opportunity to test their prototypes with targeted audiences. The top three teams will be invited to present to a larger audience at the Venture Capital in Education Summit in June in NYC.
While the Startl Design Boost is open to mobile learning applications for all ages, teams creating apps for children ages 3-11 can also apply for the inaugural Cooney Center Prizes for Innovation in Children’s Learning, a national competition intended to generate digital educational innovations with prizes up to $50,000, as well as ongoing business planning support from The Joan Ganz Cooney Center and Sesame Workshop.
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