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I wish this were a witty introduction

But alas - no wit from an exhausted me. I just spent the last 6 hours marking metaphorical red (isn't Word's track changes/comment function both awful and amazing?) on my student's digital papers. Although not quite as satisfying as grading hardcopies, at least digital versions don't weigh anything!

I'm a graduate student at the University of Texas at Austin working in English literature. My specific areas are the 18th and 19th centuries with a focus on early science-fiction, cognitive science, and a dash of orientalism. I'm currently teaching freshmen rhetoric (hence the grading) for UT's DWRL (shameless plug here http://www.dwrl.utexas.edu/) so I get my very own computer lab with desktops for every student. I've been experimenting with the digital humanities potential of this set-up and lately, I'm on a video game - primarily PC - kick. My students' final project is to make their own rhetorically rich flash game so I'm definitely looking forward to a lack of paper grading that last week.

If you were to boil me down into less "academic" keywords, these would be the most relevant at the moment:
Urban fantasy
Science-Fiction
Joss Whedon
House of Leaves
Horror
Supernatural
Pokemon
And I just realized how long this list could be so I'll stop here. I must preserve some aura of mystery...

 

Any advice about teaching in the digital humanities would be heartily welcome! Any mutual interest in anything else mentioned above would also be heartily welcome.

 

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1 comment

The DWRL looks amazing: instantly bookmarked. What a fantastic resource! At some point, I'm sure I'll pester you with questions about what works and what hasn't. 

I also definitely want to hear reports about the rhetorically rich flash game. I shouldn't admit this, but even though I'm an early modernist, I think a lot about Flash games as a way of thinking about genre and imitation. 

 

No advice here, but hello!

-Matthew

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