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New ebook—Sickness, Systems, Solidarity: A Pandemics and Games Essay Jam

Cover art for Sickness, Systems, Solidarity. A composition in blue, yellow, and pink showing objects associated with the pandemic, like a face mask and a bottle of hand sanitizer, and objects asociated with gaming, like a video game console and a chess set.

The Center for Science and the Imagination and Critical Distance are proud to announce the publication of Sickness, Systems, Solidarity, a collection of essays exploring how the experience of the pandemic has changed our relationships to games and gaming.

The global cataclysm of COVID-19, and the quarantines and social distancing that have accompanied the still-unfolding pandemic, has brought enormous changes to the games industry, the ways we play videogames (and physical games) alone and together, and the meaning and content of games old and new.

Sickness, Systems, Solidarity collects more than 30 micro-length essays submitted as part of the Pandemics and Games Essay Jam, a collaborative writing event about the tangled relationships between pandemics and games held in 2021.

The book features a foreword by Yussef Cole, a games critic, animator, video artist, and art director at Glow Up Games.

Sickness, Systems, Solidarity is free to download, read, and share as an EPUB and via the Apple Books store. You can also read the entire collection of essays on PubPub, where we hosted the essay jam.

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