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CSI Skill Tree series: Time & Emotion in Video Games

Illustration for CSI Skill Tree, with a screenshot from the video game Flower and the headshots of guests Tochi Onyebuchi and Jessica L. Conditt superimposed over it, in a video-game-inspired design

The CSI Skill Tree series from the Center for Science and the Imagination at Arizona State University examines how video games envision possible futures, build rich and thought-provoking worlds, and engage people as active participants in unfolding stories.

In our third episode, we discuss how video games orchestrate time and emotion, with reference to a variety of examples, including Death Stranding (2019), Flower (2009), and Sekiro: Shadows Die Twice (2019).

Our guests are Jessica L. Conditt, senior editor at Engadget, where she covers video games and the tech industry, and Tochi Onyebuchi, author of the speculative fiction novels Riot Baby and Beasts Made of Night and winner of the Ilube Nommo Award.

To be notified about upcoming episodes, subscribe to our YouTube channel or our email list, and if you have questions or would like to learn more, feel free to contact me directly!

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