Blog Post

DIGW game template idea: "Made To Order"

Here's a sketch of a potential DIGW game template we're very tentatively calling "Made To Order."  We're thinking of implementing this one next, because it is relatively easy to come up with interesting game data, the rules are fairly straightforward, and it uses the same general layout as our current "DevFacToe" game template.

The rules would be something like this:

16 items (for example, country names) on a grid are associated with three different indicators (for example, GDP, total population, and life expectancy).  Each item has a numerical value associated with each indicator, but all the indicator values are hidden from the players at the beginning.

One indicator is "in play" at any given time. ONCE during the game you are allowed, at the beginning of your turn, to switch to a different indicator that has not been used yet.  Both players then must pick up items based on the values associated with that indicator.  (The first indicator is chosen randomly.)

Players take turns trying to "pick up" (click) items in order from low to high, based on the value of the indicator currently in play.  On any one turn, items must be adjacent to each other and ordered in a straight line, left, right, up or down. Once an item is clicked, the value shows up, and if the value is indeed higher than that of the previously clicked item, the square is shaded with that player's color. A player's turn continues until (a) the player reaches one side of the board or a square that has already been played, (b) the player decides to end his or her move, or (c) an "incorrect" click is made -- i.e., the item picked is not higher in value than the previous item. A player gets a point for each correct click and loses a point for each incorrect click.

After an incorrect click, both players have the advantage of seeing the value for that item, which stays visible until a new indicator is selected.

(In the sketch below, the indicator in play is "life expectancy," and one player has "picked up" Bahamas, Guatemala, and Cuba -- in that order, stopping because of the edge of the board -- while the other player has "picked up" Brazil and Paraguay and ended her move.)

158

No comments