Blog Post

“Creating Digital Humanities Projects for the Mobile Environment” @ DHSI 2012

 

Below is the course I and my colleagues in The Creative Media & Digital Culture are teaching at the Digital Humanities Summer Institute at the University of Victoria in June.  You can see the website at http://dtc-wsuv.org/wp/dhsi.

 

This course, “Creating Digital Humanities Projects for the Mobile Environment,” provides participants with an understanding of the process for creating apps and the resources needed and available to achieve that goal.  At the end of the course participants will have produced:  1)  a prototype of an app and 2) a plan for continued development of it.  The course is, therefore, divided into five major areas of study and involves both theory and practice.  Below is the breakdown of the course by day.  The course pack can be downloaded here.

Day 1  The Mobile Environment and Its Affordances

Monday, June 4, 2012  The Mobile Environment and Its Affordances
Lead facilitators:  Dene Grigar, John Barber, Will Luers, Nicholas Schiller, and Brett Oppegaard
Readings for the day:
“Introduction,” Mobile Interface Theory by Jason Farman, pp. 1-15
“Getting Started,” Building IPhone Apps by Jonathan Stark, pp. 1-3

Outcome:  At the end of the day, participants will have identified a project to undertake and/or fine tuned one they have already envisioned for the course.

9:30 a.m.-noon
Welcome to Course and Apps – Dene Grigar (15 mins.)
Overview of course, tools and methods (usability) – John Barber (15 mins.)
Web, Native Apps, iBook Author – Will Luers (15 mins.)
Enhanced pdf, epub (sigil or calibre) – Nicholas Schiller (15 mins.)
Taxonomy – Brett Oppegaard
Mobile Media Theory – Brett Oppegaard (15 mins.)
Activity: Brainstorming Your Project, part 1 – Nicholas Schiller & Will Luers (30 mins.)

Lunch

1:15- 3:50 p.m.
Mobile Media for the Humanities, Case Study #1 – Fort Vancouver Project – Brett Oppegaard (30 mins.)
Mobile Media for the Humanities, Case Study #2 Dick Hannah Customer Care App/OMSI – Dene Grigar (30 mins.)
Activity:  Planning Your First App- John Barber

Day 2  Architecture & Usability for Smart Phone and Tablet-Based Projects

Tuesday, June 5, 2012  Architecture & Usability for Smart Phone and Tablet-Based Projects
Lead facilitor: John Barber
Readings for the day:
“Ontology is Overrated” by Clay Shirky,http://www.shirky.com/writings/ontology_overrated.html
“Usability 101: Introduction to Usability” by Jakob Nielsen,http://www.useit.com/alertbox/20030825.html
“Misconceptions About Usability” by Jakob Nielsen,http://www.useit.com/alertbox/20030908.html
“Ten Usability Heuristics” by Jakob Nielsen,http://www.useit.com/papers/heuristic/heuristic_list.html
Outcome:  At the end of the day, participants will have learned how to build the structure for their app and begun work on its architecture.

9:30 a.m.-noon
Group review and discussion – John Barber (15 mins.)
Information architecture basics – Nicholas Schiller (30 mins.)
Usability Theories and Approaches- John Barber (30 mins.)
Mindmapping, storyboarding, and wireframing:  Will Luers (60 mins.)

Lunch

1:15 – 3:50 p.m.
Activity:  Developing Your App’s Architecture:  Dene Grigar & Brett Oppegaard

Day 3  Art and Design for Mobile Devices

Wednesday, June 6  Art and Design for Mobile DevicesLead facilitator: Dene Grigar
Readings for the day:
Tapworthy by Josh Clark, Chs. 2 & 3
Outcome:  At the end of the day, participants will have produced the design for their app and begun work on the prototype.

9:30 a.m. – noon
Group review and discussion – John Barber (15 mins.)
Design principles for mobile media – Dene Grigar
(User-centered design, responsive design, iterative design, and rapid prototyping; coordinating launcher icon, splash page, landing page, and secondary/tertiary pages.
Landscape vs. Portrait – Will Luers (iPad)
Activity:  Creation of launcher app, splash page and landing page – Dene Grigar

Lunch

1:15 – 3:50 p.m.
Activity:  Creation of mock-up interface with Keynotopia, Photoshop, or handout sheets and pencils for sketching ideas or use software with the ultimate goal of developing a prototype – Will Luers

Day 4  Multimedia Authoring and Content Development

Thursday, June 7, 2012 Multimedia Authoring and Content Development
Lead facilitator: Will Luers
Readings for the day:
“Net Locality: Why Location Matters in a Networked World” by E. Gordon and A. de Souza e Silva, Introduction, pp 1-18, and Ch 1, 19-39.
Apple Developer Guide:https://developer.apple.com/library/ios/#documentation/Xcode/Conceptual/ios_development_workflow/00-About_the_iOS_Application_Development_Workflow/introduction.html
Android Developer’s  Guide:  http://developer.android.com/guide/index.html
“Why HTML5 Rocks,” http://www.html5rocks.com/en/why.
Outcome:  At the end of the day, participants will have conceptualized the content for their apps and understood the protocols for content development for Apple and Android platforms.

9:30 a.m. – noon
Group review and discussion – Brett Oppegaard (15 mins.)
Why HTML5 ?- Canvas, audio/video, local storage, progressive design – Will Luers
Javascript/Ajax/jQuery – Will Luers
APIs: Google Maps, Flickr as examples – Will Luers
Activity:  Working with jQuery Mobile Framework – Will Luers

Lunch

1:15 – 3:50 p.m.
Activity: Creating your prototype with JQuery Mobile Framework – Will Luers

Day 5  Preparing Your App for Distribution

Friday, June 8, 2012  Preparing Your App for Distribution
Lead facilitators:  Dene Grigar, John Barber, Will Luers, Nicholas Schiller, and Brett Oppegaard
Readings for the Day:
App Savvy by Ken Yarmosh et al, Ch. 5
Outcome:  At the end of the day, participants will have completed their apps prototype and learned how to continue the development of the app for distribution.

9:30 a.m. – noon
Group review and discussion – Nicholas Schiller
Xcode/Phonegap – Will Luers
App store submission – Will Luers and Dene Grigar
Activity:  Create roadmap for completion of app project – Nicholas Schiller

Lunch

1:15 – 3:50 p.m.
Work on projects in preparation for formal presentations in Show & Tell – All Faculty
Show and Tell – All Faculty

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