10:00 AM Noah Wardrip-Fruin, UC San Diego
"Expressive Processing: An Experiment in Blog-Based Peer Review"
10:15 AM Tom Boellstorff, UC Irvine
10:30 AM Brian Goldfarb, UC San Diego
10:45 AM Eric Kabisch, UC Irvine (repeated during the Saturday, May 24 Lightning Talks)
Patrick Jagoda's live-blog explaining the lightning talks
Bill Tomlinson, UC Irvine
The rise of personal computers and mobile phones is having an enormous environmental impact as devices are produced and eventually discarded. The Human Mediated Networking project demonstrates one possible way to reduce redundancy in computational systems by using human effort to help computers share functionality. In this installation, monitors arrayed around a space are able to display locally sensed data, such as ambient sound and network strength. But these computers have no sensors-they only know the values to display because people carrying a shared sensor visit them. By enabling these devices to share sensing capabilities, we can reduce the number of redundant components in mobile devices, allowing them to become smaller, cheaper, and more sustainable.
More about Bill Tomlinson and his research interests.
Walt Scacchi, Robert Nideffer, Alex Szeto, Craig Brown, UC Irvine
"Emerging Visions of Virtual Worlds"
They presented two demonstrations of possible virtual worlds (VWs) that may arise in the next few years. One focused on envisioning movement through a virtual dating scenario in a simulated VW in order to help surface emerging cultural and technological requirements for future VWs. The other focused on exploring alternative depictions of complex multi-person work arrangements in remote advanced manufacturing settings that can serve as both a work practices simulator and training environment, built as a computer game mod.
John Crawford, UC Irvine
"Dance-IT (Dance & Information Technology): A Networked Participatory Media Exhibit"
Dance-IT (Dance & Information Technology) is proposed as a networked participatory media exhibit. Diverse participants engage in a physical dialogue linking people between different places and across different times through embodied interaction. Participants influence and respond to the behaviors of pre-recorded digital media content. Their movement choices become a permanent part of the exhibition and contribute to an evolving online presence.
Conference flyer for the Dance-IT Presentation with images and more information
Byeong Sam Jeon, Electronic Artist
"Telematic Drum Circle"
"Telematic Drum Circle is an interdisciplinary art project which combines Tele-Robotics, Computer Science, Pneumatics and Music. The project explores the rupture of deeper communication in the technology meditated world, and addresses the issue of global harmony by sharing participants' rhythmical spirit produced through the telematic live drum ensemble. It consists of two main components: a set of sixteen robotic drums arranged in an installation space and an interactive website networked with these drums. Each drum is representative of a geo-cultural region. Regardless of age, sex, religion, race, and culture, we all have a universal rhythm which is a heartbeat. The drum is an instrument of rhythm, and I believe it can stand in for a person's heart. The heart to heart communication expressed on drums cuts through all the differences, and blurs the boundaries. By tapping the computer keyboard while at the website, participants around the world can remotely play the robotic instruments together, while watching a live streaming video of their ensemble broadcast through the website."
-Artist Byeong Sam Jeon describing his interactive installation on its website
Fantastic YouTube video explaining and demonstrating the Telematic Drum Circle
HIPerWall Demo #1: "Cultural Analytics," presented by Software Studies Initiative, UCSD/Calit2
"HIPerWall (Highly Interactive Parallelized Display Wall) is a 200 Megapixel tiled display wall built at Calit2 (California Institute for Telecommunications and InformationTechnology) at UC Irvine. It is designed to visualize enormous data sets and allows viewers to see detail, with 100 dots per inch on the screens, while retaining the context of an overview by seeing surrounding data (also in high detail). This allows a group of scientists to collaborate, share detailed information, while still keeping the big picture. The "IP" in the name is emphasized because we build our technology on the Internet Protocol."
Taken from HIPerWall's FAQs, response to "What is HIPerWall?"Available on HIPerWall's website.
Jeremy Douglass and Lev Manovich presented a live demo showing how new mega-resolution walls such as the Calit2 HIPerWall (50 30-inch monitors with the combined resolution of 200 megapixel) can be used for research, teaching, and presentation. The demo uses presentation software developed by Jeremy Douglass (Software Studies Initiative) together with the HIPerWall team at CALIT2 - Irvine. They also presented their work on Cultural Analytics research environment designed for the analysis and interactive visualization of very large cultural data sets and intended to run on the HIPerWall. Please click here for more information about PowerWall Presenter.
Jonathan Tarr's blog and photos from the demonstration