Provocation: Brenda Laurel, California College of the Arts "Crossing Boundaries Without Hurting Yourself"
BIO: Brenda Laurel is a designer, researcher, and writer, and performer. Since 1976, her work has focused on interactive narrative, human-computer interaction, and cultural aspects of technology. She was a founding member of the research staff at Interval Research Corporation, where she coordinated research activities exploring gender and technology, and where she co-produced and directed the Placeholder Virtual Reality project. She was also one of the founders of Purple Moon,formed to market products based on this research (acquired by Mattel in 1999). In 1990 she co-founded Telepresence Research, Inc. to develop virtual reality and remote presence technology and applications. Brenda has worked as a software designer, producer, and researcher for companies including Atari, Activision, and Apple. She also served as Chair of the graduate Media Design Program at the Art Center College of Design and worked as a Senior Director and Distinguished Engineer at Sun Microsystems Labs. She edited The Art of Human-Computer Interface Design (1990) and is the author of Computers as Theatre (1991/1993) and Utopian Entrepreneur (2001). Her newest book is Design Research: Methods and Perspectives (2004). In addition to speaking and consulting, Brenda currently serves as Chair of the Graduate Program in Design at California College of the Arts.
Taken, with permitted edits, from Brenda Laurel's bio.
TALK: Her list of ten heuristics to achieve "Crossing Boundaries Without Hurting Yourself", as re-blogged by Cathy Davidson on her Cat in the Stack HASTAC blog was:
1. Scream and leap (when you see something that blows your mind)
2. Enjoy the ride [Techno-Interactions, HASTAC 08]
3. Always deal with your resistance
4. Notice the potential that others notice in you (she learned this one, she said, from Howard Rheingold, another keynoter at the conference)
5. Notice similar patterns as they emerge
6. Make structural inversions (Making the technology is not the issue--it's about having a story to tell)
7. Ask the right question
8. Challenge your challenges
9. Manifest your imagination
10. Remember who you are. (Do it, don't just point at it!)