If you're going to be in the SF Bay Area in late February or March, we have a couple of worthy conferences in the works here at Cal. First, a great academic and industry lineup for a two-day gaming-related conference (conveniently timed around GDC), with a much-neglected regional/comparative approach to games. Second, a transnational new media and journalism conference, with abstracts invited until Feb. 10 (with the potential to be included in the subsequent anthology).
World Craft: The Business and Culture of Gaming in East Asia
| 1 p.m. - 7:30 p.m. | Sutardja Dai Hall, Banatao
| 9 a.m. - 5:30 p.m. | Brower Center ( )
Speakers: Graham Candy, University of Toronto; Jenova Chen, Thatgamecompany; Michael Craig, University of Wisconsin, Madison; Xiao Qiang, UC Berkeley; Mia Consalvo, Ohio University; Charles Huang, Guitar Hero Corp.; Rachel Hutchinson, University of Delaware; Holin Lin, National Taiwan University; Petrus Liu, Cornell University; Yongjae Min, Nexon; Bonnie Nardi, UC Irvine; Lisa Nakamura, University of Illinois; Haruki Satomi, SEGA; Teri Silvio, Academia Sinica; Constance Steinkuehler,
Sponsors: Chinese Studies, Center for (CCS), Japanese Studies, Center for (CJS), Korean Studies, Center for (CKS), Berkeley Center for New Media (BCNM), Institute of East Asian Studies (IEAS)
This conference will examine how video games and video gaming, online and offline, are reconfiguring media landscapes and transforming social space throughout East Asia. Each panel will bring together developers and scholars working in multiple disciplines to address East Asias role in the global division of labor of the gaming world. How can we account for the phenomenon and negative perceptions of Chinese gold-farming in the MMORPG community, or the distinctive place of Korea in the economy of game production? What of distinctively East Asian cultures of gaming, from proprietary game consoles, to the prevalence of the internet caf and other mediated urban spaces, as well as the transregional circulation of the otaku/ zhainan figure in popular culture? What are the politics of gaming in East Asia, and how might they differ from other locations?
By the same token, how might culture, race, and geography be seen as a component of game design and game play, both within and outside of East Asia? How do globally popular games such as the Civilization series or Ages of Empire placein the world? How are East Asian cultures, fantasmic or not, evoked by way of spatial renderings, movement, music and sound, or narrative and discursive elements drawn from other, sometimes older, media, such as landscape painting, martial arts cinema, manga, and ? How do players negotiate these spaces, and what possibilities exist for the crafting of alternative worlds?
Timed to coincide with the 2011 Game Developers Conference across the Bay in San Francisco, this much more intimately scaled meeting will not only showcase the vital significance of Asian markets and modalities, but also provide a space in which gaming theory can grapple with the complexities of East Asian game worlds.
Event Contact: firstname.lastname@example.org,
Crossing Boundaries: News, Technology, Audiences
Call for Papers
The Berkeley Graduate School of Journalism,
Berkeley Center for New Media
& Center for Information Technology in the Interest of Society (CITRIS)
University of California
in Collaboration with
The Centre for University Studies in Journalism, Aarhus University,
The Centre for Journalism at the University of Southern Denmark &
The Department of Journalism at Roskilde University
The immense and varied availability of news via various digital devices means that audience constellations
and forms of usage known from analogue broadcasting and regionally-bound print are in transition. News
events, e.g. global issues such as climate change, extreme weather, economics and warfare, are thus no
longer necessarily filtered through specific local, regional or national news outlets. One consequence is that
the production and consumption contexts of news in some instances have moved much further apart, and in
others moved much closer together, which raises questions of both accountability and transparency.
This two-day event seeks to bring together a broad range of academics, journalists and industry
representatives in order to focus on some of the emergent, boundary-crossing constellations of news,
technologies and audiences. The second day of the conference consists of panels of invited participants while
the first day will consist of a series of workshops discussing manuscripts submitted prior to the conference.
A selection of these manuscripts will appear in an up-to-date, peer-reviewed and international anthology. It
is, however, also possible to participate without wishing to contribute to the anthology.
In order to get closer to new constellations of news, technologies and audiences we seek original approaches
to the overall question:
How are emergent intersections between the local and the global reconstituting news and/or their
We encourage contributions from various geographical and cultural settings as well as from different
academic disciplines and methodologies. We especially welcome contributions built upon specific case
studies, work conducted within a comparative framework as well as work with innovative methodological
and/or theoretical approaches.
February 10 Abstracts for Presentation (app. 250 words).
March 1 Optional submission of Article (app. 6000 words) for Anthology
For more information, see www.crossingboundaries2011.org
You may also contact Henrik Bodker, Aarhus University, email@example.com