cognition
Game playing is universal, diverse, often involves social interaction, and can cultivate teen civic engagement. The first national survey of its kind finds that virtually all American teens play computer, console, or cell phone games and that the gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement. The survey was conducted by the Pew Internet & American Life Project, a project of the Pew Research Center, and was supported by the MacArthur Foundation.
After several years as an administrator and then on my first sabbatical since 1995, I am returning to teaching in the Spring. One of my courses is called "This Is Your Brain on the Internet" and is an introduction to the deep structure of thinking in the information age. I thought HASTAC readers might be interested in seeing my course description.
How does learning art, music, or dance impact our cognitive abilities?
Here is a reposting from my TechPsych blog:









