virtual reality
I've posted information about the recent Games for Health conference, inluding a link to my pre-conference presentation slides, on the TechPsych blog. My talk focused on game accessibility for games and applications in K-12 settings. (The two pre-conference strands were Virtual Worlds and Game Accessibility.)
Here is a link to two of my favorite videos from my YouTube "Cool Technologies and Interactive Multimedia" playlist
(Warning: These videos will cause you to think.)
Shift Happens - Did You Know 2.0
The presentation that I posted about a few days ago in my previous blog post is now available as a recording on the web at:
http://mediaman.gsfc.nasa.gov/Colloquia_asx/Public/EPO/2007/EPO20070808.asx
(I believe you must have Microsoft MediaPlayer installed to view this Webcast.)
From here, you can link to YouTube demos of some of the projects I worked on last semester in my Human Computer Interaction and Ubiquitious Computing classes last semester at UNCC.
My project team-mate spinning a Google Earth and YouTube mash-up on a NextWindow Human Touch large wall-mounted display.
I have to admit that when I first came to Duke I was a bit overwhelmed with the concept of "interface." It is very difficult to say precisely what "interface" is. Interface is always the Janus-faced border, yet at the same time enunciating the very division of the border, for at the interface that which was previously disparate mixes, combines, becomes one. How does one understand, much less visualize, such metaphysics? With video interviews with digital pioneers and 3-d patent visualizations, of course!







