Moral Kombat

Submitted by Cathy Davidson on Jan 29, 2010, 04:53 AM

Spencer Halpin's Moral Kombat, "a killer doc about game violence debate," says new media scholar Henry Jenkins.  You can now watch the indy documentary for free: @ http://bit.ly/ajYokh

Join visionary game designer Will Wright for a discussion on digital games and how they support and encourage learning.

Do you play Spore or Little Big Planet? Friend me!

Submitted by Ruby Sinreich on Jan 11, 2010, 10:59 AM

I am trying to learn more about the games Little Big Planet and Spore: Galactic Adventures... sadly, I don't have any friends on either network!

Blamed for Change: Youth and New Media Futures

Submitted by Cathy Davidson on Dec 06, 2009, 08:29 AM

Here's the abstract for my essay historicizing our tendency to blame youth for generational change and our tendency to scapegoat new media for social change.  It  just appeared in International Journal of Learning and Media.

 

Searching for Learning Effects from Video Games: Some Simple Guidelines

Submitted by juneahn on Oct 27, 2009, 12:24 PM

There is a lot of attention today on educational video games. But what should scholars think about when trying to examine the learning effects of games? I offer a few simple guidelines.

Journalism and Video Games

Submitted by Cathy Davidson on Nov 18, 2008, 09:20 AM
Here is a message from our friend Ian Bogost about a new project he is engaged in on Journalism and Videogames.  Tune in at
http://jag.lcc.gatech.edu/blog/

Player participation in video games

Submitted by John Jones on Sep 05, 2008, 10:23 PM

 

I recently finished reading Structures of Participation in Digital Culture, a collection whose authors explore the ways in which technology enables new forms of cultural connection. One of the most interesting essays in the book was Robert F. Nideffer's "Game Engines as Open Networks." In this essay, Nideffer argues that instead of encouraging passivity--typified by the stereotype of the couch potato--game systems create new means of creativity for gamers, many of whom are active participants in creating and modifying games.