The Humans Behind the Machine: Thanks, Trinity Tech!
As I've been writing a lot lately about Tim Berners-Lee's original "end to end principle" of World Wide Web management, it has been intellectually fascinating to see how that principle actually works in practice, where one "end" is securied and that means it can only be opened with protocols carefully observed and enacted by others who are collaborating in a common project. Since our DML Competition team is headquartered half here at Duke and half in irvine, CA, at UCHRI, a lot of work is done at one place and then shifted to the other when we go live and even more of it is done on a constant collaborative basis. But before it reaches you, the public, it has to pass through those "ends" that have individual institutional controls. Those were not visible before this Competition.
Does the Internet Promote New Forms of Communication?
That's one of the "big think" questions in ISIS 120, "This Is Your Brain on the Internet." To think big, you have to begin by understanding what communication as a process really i
- Cathy Davidson's blog
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When Is An Art Museum a Workshop? Field Report from Korea
I don’t know of any other museum that does such a good job of conjoining ancient and modern, history and making, as one seamless, interactive, interconnected world of creative, playful learning.
- Cathy Davidson's blog
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Interaction and Change
Cultural theorist, intellectual, and novelist Umberto Eco recently said: "If you interact with things in your life, everything is constantly changing. And if nothing changes, you're an idiot." He noted this in an interview in Spiegel On Line, which can be found at http://tiny.cc/bXAcP
When the Bots Get Real (Part One)
What happens when your site is being spammed not by automated bots but by real humans who are obviously being paid some nominal amount to pretend they are legit? They can read the captcha, take the math tests, and can register and fill out the required bio. It means that real humans have to wade through all of these registrations, one by one, to figure out who is legit and who is dying to become a member of HASTAC in order that they can plant their url's throughout the site, hawking replica purses, six pack abs, great sex, or hydroxycut. These are the equivalent of the "Gold Farmers" but, instead of being hired at sweatshop wages to play your MMOPG for you while you hold down your day job, these false registerers are obviously being paid to go to well-traveled sites to lure others. I don't think they have a name yet so we can call them "Gold Harvesters."
Peace Through Video Games
Reblogged from DUKE RESEARCH, this story features a winner of the HASTAC/MacArthur Foundation Digital Media and Learning Competition's first cycle of awards, Tim Lenoir (PI) and his peaceful strategy negotiating simulation game, Virtual Peace. EMERGENCE is the multi-player net phase of the game. It's amazing.
And exciting as we move toward launching our third Competition next month to think what a "third generation" of digital media and learning will bring!
- Cathy Davidson's blog
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How Does the Internet Change Our Idea of Human Nature?
If the twentieth-century paradigm for the brain is the hardwired CPU, I would argue that the new paradigm for the twenty-first century brain is the iPod or iPhone, with 75,000 possible Apps (and counting) available for downloading, some created by developers, others by users, all in constant need of updates and customising. There's an App for just about everything in the twenty-first century brain because a changing world needs a brain that is not a product but an interactive processor.
- Cathy Davidson's blog
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THE WORLD IS MY INTERFACE
I changed the name of the Technology Supported Human World Interaction blog to reflect the focus of my posts.
The title popped into my head after I wrote the following post:
The World Is My
- Lynn Marentette's blog
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