Humanities Gaming Institute 2010 - due March 1
Humanities Gaming Institute 2010
Updates on the ARG at UNC
Just wanted to give you all an update with where we are at with the alternate reality game (ARG) at UNC.
WiTTIE: Developments Continue and Participation Begins or The Right Direction, the Wrong Velocity
The WiTTIE Team has been hard at work over the last few months.
- Pbaker's blog
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Overview of the WildLab
Observation is the first step towards scientific discovery. With the WildLab iPhone application and associated inquiry-based curriculum, students learn the basics of scientific fieldwork, while using other STEM-related skills.
- jaredlamenzo's blog
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M-Ubuntu: catalyzing co-learning with mobile phones in South Africa
The theme is cultural diversity and until now, 6th graders have written earnest but boring reports on South Africa's multicultural population. This year, Thembisile asks her teacher for permission to use her cellphone in the project. Soon a routine assignment takes on new life as teams of y
- m-ubuntu's blog
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MILLEE: Using cellphones to teach English
Thanks to Mike Cronin at the Pittsburgh Tribune for his great article about MILLEE, one of our 2008 HASTAC/MacArthur Foundation Digital Media & Learning competition winners. Read an excerpt below.
The Massive Task of Haptics and Empathy
In my field of information and library science, scholars like Tefko Saracevic have summed the past decades of information explosion into three ideas: information retrieval, relevance, and interaction. It is in this last idea, interaction, where some of the most fascinating problems -- and soluti
- slgrant's blog
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Playpower.org and the open-source educational software revolution
Derek Lomas wants you to join his open-source educational software revolution. Lomas, along with two other partners, founded Playpower.org when they realized educators were lacking a rich, open-source developer community. He has fond memories of games like Lemonade Stand, Oregon Trail, and Math Munchers (and points out that some teachers are still using these game in their classrooms).
- Derek Lomas's blog
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- DML Competition Winners's blog
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History of Canada: Game-changing Civics Learning
Thomas S. Axworthy, principal investigator of History Game Canada, writes that, "Canada has a crisis of historical amnesia. We no longer inspire our youth and our newest citizens and immigrants with Canada's national story. No other Western nation does a poorer job of teaching history than Canada." With History Game Canada, Axworthy proposes that digital games have the potential to excite students about history, by letting them create their own country, much like Sir John A. MacDonald did centuries ago.
- JulieBurch's blog
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