Creativity and Design Cognition: Liveblogging from "Digital Natives" at KAIST
Mary Lou Maher of NSF's "Creativity and Cognition" division has just opened her talk on "Enhancing Creativity and Implicaions for Design Cognition" with an essential and elegant insight. She's showing slides of preverbal infants playing with laptops and iPhones. As she notes, for these toddlers, these complex digital machines are "toys," no different from other toys. They play, they respond, they learn, they play more. When something doesn't work, they hand the toy (ie iPhone) to and adult, "Huh, huh," and the adult shows them how it works, and then the process continues.
- Cathy Davidson's blog
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THE WORLD IS MY INTERFACE
I changed the name of the Technology Supported Human World Interaction blog to reflect the focus of my posts.
The title popped into my head after I wrote the following post:
The World Is My
- Lynn Marentette's blog
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Participatory prosthetics
In January of 2005, my friend Jon Kuniholm was ambushed while serving with the Marines in Iraq. His right hand and forearm were lost in the explosion (which killed the soldier who had been standing next to him). Jon is one of many service members returning from Iraq and Afghanistan with less limbs than they brought over. But this time, tragedy picked on the wrong guy.
Designing China--Live Blog!
UNIVERSITY OF CALIFORNIA HUMANITIES RESEARCH INSTITUTE
SEMINAR IN EXPERIMENTAL CRITICAL THEORY VI: DESIGNING CHINA
SHANGHAI, AUGUST 10-22
LIVE BLOG
http://web.me.com/shanedepner/uchrisect/
The Seminar in Experimental Critical Theory (SECT) is an in
- NancyKimberly's blog
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Tweaking Technocapitalism: A Limited Intervention into Amazon Mechanical Turk
Cross-posted at differenceengines but I would love references to relevant work on digital labor, informatization, and meatworld analogs.
Crowdsourcing with CrowdSpring and "DIFT" Design
When part of our professional team that is redesigning our HASTAC website suggested HASTAC might want to look into Crowdspring as a way to design a logo, we were delighted. HASTAC is dedicated to exploring all the different ways that new technologies are changing the way we think, create, learn, interact, publish our ideas, and do business together. Crowdspring is a Web 2.0 version of online design. It took a lot of hard work, by the designers and by our HASTAC web redesign team. We loved the result, but also wondered what the business model was. And then we learned about the controversy surrounding design on spec, and especially on Crowdspring. What was done was done . . . but we realized we could do what HASTAC does best, think about the pros and cons of such a system, send our readers to other informed sources, and use HASTAC as a forum on this issue. I've given several lectures, also available on this site, on "Do-It-Yourself" v. "Do-It-For-Rupert Murdoch," on the potential for exploitation from Web 2.0. Does Crowdspring fall into the Do-It-For-Them model? Let us know what you think!
Interactive Touch-Screen Technology, Participatory Design,and "Getting It"....
This is a cross-post from my Interactive Multimedia Technology blog.
Playing Games, Designing Games
Can a role playing game encourage kids to think like game designers?
- Cathy Davidson's blog
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