Creativity and Design Cognition: Liveblogging from "Digital Natives" at KAIST

Submitted by Cathy Davidson on Nov 04, 2009, 06:41 PM

Mary Lou Maher of NSF's "Creativity and Cognition" division has just opened her talk on "Enhancing Creativity and Implicaions for Design Cognition" with an essential and elegant insight. She's showing slides of preverbal infants playing with laptops and iPhones. As she notes, for these toddlers, these complex digital machines are "toys," no different from other toys. They play, they respond, they learn, they play more. When something doesn't work, they hand the toy (ie iPhone) to and adult, "Huh, huh," and the adult shows them how it works, and then the process continues.

THE WORLD IS MY INTERFACE

Submitted by Lynn Marentette on Sep 19, 2009, 01:21 PM

I changed the name of the Technology Supported Human World Interaction blog to reflect the focus of my posts.

The title popped into my head after I wrote the following post:
The World Is My

Participatory prosthetics

Submitted by Ruby Sinreich on Aug 31, 2009, 03:58 PM

In January of 2005, my friend Jon Kuniholm was ambushed while serving with the Marines in Iraq. His right hand and forearm were lost in the explosion (which killed the soldier who had been standing next to him). Jon is one of many service members returning from Iraq and Afghanistan with less limbs than they brought over. But this time, tragedy picked on the wrong guy.

Jon & Sam

Designing China--Live Blog!

Submitted by NancyKimberly on Aug 11, 2009, 04:28 PM

UNIVERSITY OF CALIFORNIA HUMANITIES RESEARCH INSTITUTE

SEMINAR IN EXPERIMENTAL CRITICAL THEORY VI: DESIGNING CHINA
SHANGHAI, AUGUST 10-22

LIVE BLOG

http://web.me.com/shanedepner/uchrisect/

The Seminar in Experimental Critical Theory (SECT) is an in

Tweaking Technocapitalism: A Limited Intervention into Amazon Mechanical Turk

Submitted by lirani on Feb 02, 2009, 06:07 AM
Cross-posted at differenceengines but I would love references to relevant work on digital labor, informatization, and meatworld analogs.

Crowdsourcing with CrowdSpring and "DIFT" Design

Submitted by Cathy Davidson on Oct 29, 2008, 09:14 AM
When part of our professional team that is redesigning our HASTAC website suggested HASTAC might want to look into Crowdspring as a way to design a logo, we were delighted. HASTAC is dedicated to exploring all the different ways that new technologies are changing the way we think, create, learn, interact, publish our ideas, and do business together. Crowdspring is a Web 2.0 version of online design. It took a lot of hard work, by the designers and by our HASTAC web redesign team. We loved the result, but also wondered what the business model was. And then we learned about the controversy surrounding design on spec, and especially on Crowdspring. What was done was done . . . but we realized we could do what HASTAC does best, think about the pros and cons of such a system, send our readers to other informed sources, and use HASTAC as a forum on this issue. I've given several lectures, also available on this site, on "Do-It-Yourself" v. "Do-It-For-Rupert Murdoch," on the potential for exploitation from Web 2.0. Does Crowdspring fall into the Do-It-For-Them model? Let us know what you think!
How To Leverage Social Media: Where to Start?

Playing Games, Designing Games

Submitted by Cathy Davidson on Jul 13, 2007, 12:07 PM
Can a role playing game encourage kids to think like game designers?