Metaverses & Scholarly Collaboration
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Metaverses & Scholarly Collaboration
Welcome to this discussion about metaverses for teaching, learning and scholarly collaboration. As with our last forum on "Participatory Learning," this discussion will be taking place both "vertically" in a traditional text-based format, and "horizontally" in a vlog format. You can stop the video widget below from playing (and start it again, if you wish), by hovering your mouse over the video window, which will make the clickable controls appear. Note that one of the controls is "reply." If you click on that, and you have an account at http://www.seesmic.com (it doesn't take long to register, and accounts are free), then an authentication form will pop up. Enter your Seesmic login info and you can reply to the video with your own video. See the small horizontal strip of thumbnails at the bottom of the video? Hover and click on those to play the replies. The replies are displayed in chronological order, with the earliest videos at your right -- you can scroll through them in either direction, stop and click on any one, and stop it the same way, by hovering over the controls.
The Humanities, the Arts and the Social Sciences have been late players in the exploration and use of grid technologies, though the possibilities in these fields seem to be endless. As opposed to a supercomputer, in the Grid, a "super and virtual computer" is composed of a cluster of networked computers that perform very large tasks in a concerted way. Therefore, Grid technologies are being applied in computationally intensive scientific problems. From my own observation in the workshops in High Performance Computing that I have had the privilege of attending at UCSD, UCI, and UIUC, seamlessly transiting across HPC applications seems to be a cumbersome process when you are also teaching classes and conducting your own research. At this stage, accessing the Grid still involves several challenges imposed by the nature of the technology--from authentication to scalability--which pose obstacles to scholarly collaboration and effective pedagogy.
But perhaps metaverses, with their sense of ‘presence’ through embodiment, may bring the ‘humane’ back to scientific collaboration. Although scientific visualization is core to the cyberinfrastructure, it often attains a level of abstraction that hinders rather than encourages those modes of communication most germane to us – vision, gesture, voice. Could metaverses, by adding embodiment and hence these more natural modes of communication, be the missing link that invites Humanists, social scientists and artists to participate and explore the vast amount of computing resources now available in the Grid?
Principles of scholarly collaboration such as trust, and reciprocity have long been studied in academic scholarship. Participatory media test those principles and emphasize their importance. Could embodied environments that are literally built by their community members not only test but evidence those principles?
There have been few technologies in recent years that have caused such a split in the academic world between advocates and dissidents as metaverses, particularly Second Life. In this short post that I expand on through my vlog, I explore some of the main reasons offered by scholars who criticize the use of SL or other metaverses in Higher Education, as well as the reasons that some have embraced it.
Second Life in Higher Education environments
What the critics say
- Instability and lack of interoperability with other Internet applications
- Proprietary technology
- The uncertain future of user-generated content
- A parallel economy - of superficial values?
- An idealized World
- The resistance of funding agencies
- The scholarly generational gap in research and teaching in SL
- The problem of metrics in SL
What the advocates say:
- Critical mass
- A stimulus to the development of standards for metaverses
- Corporate R&D investment
- Innovation
- Vast Knowledge Base
- Interoperability with other Internet applications
- Innovative End-User License Agreement
- Non-profits’ fundraising
- Metaverses as a new medium of artistic expression?
I want to thank Dr. Geraldine Heng for two reasons- the opportunity she gave me of being part of this great community, but also for having 'released' me from my duties these past few days - we have an ongoing project - so that I would be able to post this. And many thanks to Erin Gentry Lamb for all the support she gave me and continues to give everyone in this community!


Hi, Ana. Thanks for taking the time to lead this discussion. You raise a number of important questions about the technical problems and promises of using technologies like Second Life in higher ed.
Your question of embodiment is an important one, especially if we consider questions of empathy: What do current technologies (video games and otherwise) do to our sense of empathy? Something like Second Life can allow students to and researchers to at least approximate the embodied experience of a different identity. In my rhetoric classes, I often have students role play the authors that we're reading. If we read three essays written by three different authors, I have three students lead a "panel discussion" in which they answer questions in the persona of the authors. One question I might ask is: How is this exercise different from participation in second life? If this exact exercise took place in a virtual space, what would happen? Again, the question of embodiment returns: I can role-play all I want, but I'm still (for the most part) the same body I was before I started role-playing. In second-life, there's a different kind of ventriloquism happening because the avatar does not have to match the human body controlling it.
Still, an exercise like the role-playing one I have used might be a good primer for both students and for those funding projects in Second Life. For students, a role-playing game that takes place F2F gets them thinking about issues of embodiment...those issues could be re-visited if the role-playing game is moved to SL. For those who make funding decisions, a study of F2F role-playing vs. SL role-playing could convince skeptics that something like SL is worth exploring and is more than just a new gadget.
James J. Brown, Jr.
University of Texas-Austin
Hi James and all
Allow me to open with your brilliant expression: that SL may be 'a different kind of ventriloquism'... Indeed!
If you have an SL membership you should definitely check out Role Playing Game (RPG) sims such as the Storytelling Guild or the Tombstone RPG http://www.tombstonearizona-secondlife.com/tombstonerules2.htm (or the Texas Capitol Building, Antiquity Texas (153, 192, 44) given that you're in Austin like me.:))
I will tell you an episode that will illustrate well how RPG sims work in SL(sim=simulators; basically these are places in SL... namely islands)
I once ended up at 4AM CST at a place in SL (a sim) that looked like a ranch. I saw a kid in sort of cut-offs overalls leaving a cabin and walking towards me. He talked funny (I thought) - 'Kin aw help yew find your way, Ma'am?' and 'Howdy, 'Ma'am *tips hat* How are you this fine day?'
I replied normally -in contemporary English but the boy kept using the same style of communication until I realized he was expecting me to role play along. I did as best as I could - and he then introduced me to other inhabitants of the same place. Speaking their language (and wearing an attire that one the ladies of the village gave me) really reinforced my feeling of 'being there'.
Your student playing the 3 writers could completely change (costume, wig, etc) in a matter of seconds. The way he/she would communicate might be exaggerated - in gesture, voice.... I think it's just natural that the more 'filters' to communication you have the more exaggerated you tend to be when communicating. So I am not 100% sure it would be more effective to do it via SL than the way you are- brilliantly - doing in class.
After reading your post I logged in and went to one my favorite RPGs - Tombstone......and asked the village doctor (not sure how frequently you had a woman doctor in those times...) and a cowboy to pose with me. Here is the photo literally taken 5 min ago. This is how many of these RPGs look. Pictures with attires, a list of rules, etc . (I have my back to the photo and am wearing contemporary clothes:)).
Hi all,
As someone who's never used Second Life in a classroom -- either as a student or as a teacher -- I'm curious how you actually go about it. For anyone who's successfully (or at least interestingly) used the tool in a class, I'm wondering if you could talk about it in a very practical way: What did you do to "prepare"? Were students expected to familiarize themselves beforehand? Did you meet during classtime or in a computer lab (i.e. were people in the same actual _and_ virtual space? What sorts of goals or objectives did you have going in? Which were met, which were more difficult? Was there reading that you discussed? Were certain topics more conducive to the environment than others (i.e. did you need be having a discussion about metaverses or virtual worlds to make it worthwhile to have class in Second Life? Or could it be just as useful and interesting to go in and talk about Melville?)? Etc.
What I'd really love to hear is just a basic narrative of the way that you ran your class (or your class was run) in Second Life. . . something like the lesson plan of the thing. . . including the external material (if there was any) and some thoughts on how you think it went.
I'm very curious and would love to try this myself, but don't feel totally confident never having used Second Life in a classroom.
Hi Lindsey and all,
As several folks have mentioned, 'teaching' in SL takes many new forms - it is a very elastic /flexible medium. I have not 'taught' (as in formal teaching) in SL myself and not sure I ever will. Right now it does not address the folks I want to reach. And on the other hand, when in SL I prefer to work in more informal settings - sporadic gatherings, workshops:)
*However* I don't think there is a better expert to talk about what you ask than Joe Sanchez! I challenged him to give you some hints Lindsay... Stay tuned!
In any case, for the uninitiated like myself, I wanted to draw attention to the link embedded directly beneath the Seesmic video in the Sprout widget above. It will take you to YouTube where there are a plethora of videos aimed at introducing you not only to Second Life, but in particular, advocating for what Second Life has to offer for pedagogy. Here's the link again: http://www.youtube.com/results?search_query=education+second+life&search....
I also want to pass on links to a few helpful websites that talk about the possibilities of Second Life for education. (These all fall in the SL Cheerleader camp, and I invite those of you who are cheer-less about SL to provide some alternate resources for our readers to investigate!)
http://sleducation.wikispaces.com/ - The Second Life in Education Wikihttp://secondlifegrid.net/programs/education - Second Life Grid, a website from Linden Labs aimed at facilitating education programs in SL
http://web.ics.purdue.edu/~mpepper/slbib - An annotated bibliography of SL educational online resources from Mark Pepper at Purdue
I know there are many more websites/videos/etc. out there that might be helpful to anyone interested in taking part in this conversation. Please feel free to share! As someone just climbing up on this fence, not sure which side of it I want to stand on (or if I even want to choose a side) I look forward to learning! (And oh I have so much to learn...)Thanks Erin. These are great links!
It is hard to think of a topic that is *not* represented in SL so if there are particular interests you have ask away - if I don't know I will research.
Anyone with an interest in metaverses as a medium of artistic expression? Let me know through a post here - do I have things for you!
To expand on one of the critical points that Ana raises regarding innovative uses of Second Life, the synthetic world is still, at times, immensely unstable. Last semester, I employed the world in a freshman writing course on "Literary Networks." Quickly, I found that lags and crashes posed challenges to pedagogical applications of the space.
Nevertheless, even in its failures, Second Life proved valuable. After all, networks and innovative technologies rarely work precisely as they "should." New media theorists Alexander Galloway and Eugene Thacker, for instance, argue that networks are far from synonymous with connectivity. In fact, disconnectivity and disruption are just as central to the operation of interconnected structures. Similarly, Paul Virilio understands crashes and accidents (both disasters and diagnostics of the human condition) programmed into all new technologies.
So, for me, the very glitches of the synthetic environment represent an occasion to discuss something that is not merely an irritation-inducing by-product of technology, but essential to its operation. While this is a point about technology, it is also one about pedagogy. Experimenting with non-traditional media has value not merely because it represents a type of unilateral progress (humanities 2.0), but because the inherently volatile process of such experimentation can teach students how, more productively, to fail. To put this point more positively, real insight can come from approaching the methods and media of a classroom in a self-reflexive mode: not merely for teachers but also for students.
I think it's also generative to inquire about the change in public perception regarding Second Life. Even with relatively new technologies and spaces, this type of historical approach helps even a "failed" experiment succeed. For example, when I had my students meet in Second Life, I also assigned essays both from the moment of the world's popularity starting in mid-2005, when articles about it were being published in every popular publication, and from the more recent period of the space's decline. Of course, plenty of users still frequent Second Life, but compared to its population peak, it has, in certain corners, grown into a ghost town. Certainly, the millions of regular visitors and entrepeneurs who once spent long periods inside the place have, in many cases, moved on to other digital spaces. So it is useful, I think, to ask what makes a synthetic world popular and captures our imagination, and what makes that change over time. In other senses as well, to study the history of an online world is a thought-provoking classroom exercise.
Patrick Jagoda (Duke University)
Hi Patrick and everyone
I could not agree more. These glitches are inherent to any new technology in which we see value to incorporate in Higher Education. And it will continue to be so. The learning curve is steep though- which has been causing a generational gap between scholars that use SL and that don't (a topic for a different post:))... so my strategy with SL and other technologies with steep learning curves is to separate form and content - or tool and framework- as much as I can...
For example- when I teach Adobe Premiere or Final Cut Pro (steep learning curves...) I focus on what is independent from the tool but core to the technology - in this case the concept of timeline and keyframes.
In the case of metaverses I try to focus on what the feeling of presence, of sharing a common space of owning what you create... can bring to the learning/teaching experience.
While many scholars roll their eyes when they hear Second Life :) I actually think we still have a long way to go in understanding what SL can bring to not only Education but Business. As far as the latter, so far, large companies have been using SL mostly to complement (or replace) FTF meetings (and hence airfares, etc...)... However, there must be some deeper changes to Business practices that embodiment and sharing a collective space can bring to the corporate world though... IBM is trying to understand just how deep you can go - by running SL behind their firewalls. IBM residents will be able to seamlessly go from public spaces in SL (where they can find me and you) to IBM private SL spaces . Incredible, right?:)
Perhaps it is just me, but while I see the problem of a ghost town frequently highlighted. I don't see it as a problem for users. Ghost towns are full of artifacts that one can learn about... much like a museum. In fact, I think 'Ghost town' is probably a misnomer, because what it is really like is 'down town'. A downtown functions much like SL, for instance right now in blacksburg it is lunchtime so the restaurants are packed, but in around 2 hours they will be empty. If you go shopping in one of the little boutique stores right now, you will likely see two people in them and that is if you stare in the mirror.... but saturday morning before a football game, that little store will be shoulder to shoulder and might sell out of what you want. SL is more like a down town... it is irregularly busy according to a learnable schedule. Sometimes the downtown is empty for weeks on end, because everyone is over playing at the downtown in the other neighborhood, but that's life.
That said, I think even the downtown metaphor dies in the face of funding for educational use in SL. If you aren't doing things to actively use the educational sim and keep it from becoming a ghost town, i think that paying for a sim is a waste of money. Many programs jumped in to get a sim without realizing that they had to commit people and time too in order to make their sim worthwhile in this sparse economy of attention. Most programs didn't do that and sims are empty wastes of money, or worse, built wastes of money.
As I've said elsewhere in regards to SL education, if you do not have the community of users already in place, in my opinion, sustained investment is problematic, though grants and research are driven by other issues.
I want to post more on this subject later today, but I do want to encourage those who have not visited Second Life to take at least a brief journey there, preferably with the guidance of a native.
Just this week Linden Lab added the ability for a newcomer to sign up for Second Life and teleport directly to a particular location (bypassing the sometimes stressful Orientation areas). If you are given a link to use (a SLURL) by a resident, your Home in Second Life will automatically be set to that spot rather than a generic Help Island. You can be "in-world" with a friend to help you in 10 minutes.
I would be happy to give anyone a tour of interesting art, education, science, etc. places. Wash U has a small plot on the Islands of Jokaydia (http://www.jokaydia.com). There are four contiguous island sims populated with educators from around the world (contrast that with Princeton's twelve sims).
I advise you not to go to Jokaydia without contacting me to meet you (dorland@wustl.edu), because you will be given only a few instructions on how to move around. But if you are really adventurous and can't wait, fly on!
This is a SLURL to our Wash U plot on Jokaydia III:
http://slurl.com/secondlife/Jokaydia%20III/38/26/21
If you use the orange sign-up button in the upper right, you will be prompted to choose a name, an initial avatar, and to download the software. After responding to a confirmatory email, all you do is go back to the SLURL page and click "teleport now" to start up the program. Enter your avatar username and your password, and you will land in the middle of our plot (at the coordinates in the SLURL) and just to the west of the Jokaydia Conference Center! Click on Map at the bottom of the window to see where you are relative to the rest of Jokaydia.
if you watch a few tutorials from Torley Linden (www.torley.com) it won't take long to get the basics down. From that point, as with any powerful environment, how much you learn is up you, depending on time, interest, and goals.
You can read about some of the fantastic builds to visit in the "Not Possible in Real Life" blog at http:www.npirl.com.
Many have pointed out that coming to conclusions about SL without personal experience or understanding is like assuming that you can judge the nature and value of any foreign culture as an "outsider" looking in.
Just as with any travel, there are technical difficulties (RL; late and missed connections) and language problems (SL: learning the interface). It takes patience and some tolerance for frustration, but so does learning anything complex.
No one can begin to understand Second Life without getting to know some residents from the many different cultures and with many different goals or reasons for being there. I highly recommend it.
Liz Dorland
Departments of Biology and Chemistry
Washington University in St. Louis
dorland@wustl.edu
Hi Liz and all (and no I'm not making a point of replying to every single post but what you all have been writing is just too exciting to pass on:))
Liz, your comment made me think of one anecdote - and I am sure many will follow this week because it is really the best way to talk about SL to those that may not have experienced it.
I was reminded of Alan Craig's comment when we visited the CAVE at NCSA. He said - referring to the Head-Mounted Display he made us wear to explore the space - he said something like this those academics that say embodiment is not essential to VR never tried the CAVE with one of these".
I thought that he was so right. I might have agreed with those academics but only until Alan made us crouch and dodge low ceilings in the CAVE- there were 4 of us experiencing the CAVE and other than Alan:) the other 3 of us had to stop before falling flat on the floor. And that would have been embarrassing as we were just standing in a room ,in a 3 wall cave (not even the most sophisticated type of CAVEs that can fully surround you).
Now... according to Alan, SL is not really immersive as you are still seeing yourself exploring this space, A little higher in the SL learning curve you can change the 3rd person to a 1st person point of view. However I can just hear Alan say - still... that is not immersion... Any thoughts out there on this?...
I think the point has to be made that not everyone experiences the senses of immersion and 3d the same way or even at all. Many people have issues with immersive experiences and don't really ever get 'there', but instead are always much less of an embodied feeling.
Similarly, it takes some people a good while to feel and sense the cave system. It is not universal, nor easy for everyone.
We have to be careful, i think, with our assumptions when using systems like sl. We don't all experience the same things, some of our students might be experiencing completely different things on a wide variety of levels and across many spectrums. It is important to allow for this sort of plurality if at all possible. For instance, my students when i took them into sl last year reported the emotions of frustration, elation, outsiderness, anxiety, fear, everydayness/normality. Some said learning the keyboard commands and mouse commands impaired their experience, others said it made it easier. So I think we need to be careful about what we might frame as good, easy, etc. and the inverse.
My team and I have been working tirelessly to push for innovation in Second Life (and virtual worlds in general) for four years now.
And after all this time it just pains me to hear this sort of sentiment. Because the number one force working against us so far is usually the client.
Every time we are approached by an educational (or any) initiative, the same sequence plays out:
Lead: Can I make a classroom, with seats and desks and a blackboard?
WF: Yes, but that is a waste of the medium. Let's talk about how to use this /new/ medium in /new/ ways for your application.
Lead: Hmm. Ok, I'll get back to you.
This falls on deaf ears, and one or two months later I find they've done just that: Built a replica classroom, complete with back rows for neglected students and every other weakness inherent in the antique "classroom" model. And it does nothing.
And that's fine - but later they lament that the platform itself does nothing.
I'm sorry, but this is a lot like being a radio advertiser around the advent of television - and claiming that TV sucks for radio ads. Why yes - yes it would. Because television is not radio. It is a different medium, with completely new capabilities. To use it effectively, one must get off one's rear and do some actual re-thinking.
I'm really sorry if some of this comes off as harsh. But for years now, myself and a handful of others have been warning that this "replication" model leads nowhere. But new adopters have indulged their own knee-jerk reactions - and been indulged by complacent developers - to the detriment of the technology, themselves and - worst of all - the audience (who are students in this case).
It isn't the usability, or frame rate, or learning curve - motivated users have shown that they are willing to overcome these obstacles in order to use the things they want to. (Have you ever tried to use MySpace? Horrendous.)
Oh and please don't reply saying that users need a "familiar model". That is utter nonsense. They were attracted to the medium for the same reason you first were - it's brand new. They do not need or even want a familiar model - they want something different. Why do you think they came? If you listen to them, you'll hear it from the horse's mouth.
One final word on this: You may as well refer to this as "virtual worlds", because that's really what you're talking about. The verdicts derived from these (even ill conceived) early forays will be applied to *all* platforms. Likewise, the way in which they are being utterly misused is not specific to any platform. Google Lively, Forterra and every other platform will seem just as pointless until people are willing to expend some effort on Actually New Thinking.
I apologize in advance to any one I just ticked off.
Gary Arthur Douglas II
CEO | The Wishfarmers LLC
People. Art. Innovation.
I don’t think the question is whether we should use SL the same way we use blackboard (from the one where you write with chalk to the Blackboard Academic Suite). And I don't think anyone here thinks that.
The question may rather be – are there some questions that may be better answered with a metaverse than others?
I am reminded of an episode- bear with me as it may first sound off the wall. I worked in pre-service teachers' training a lot back in Portugal. One day, the problem on the table was how to introduce frequency charts to 9 and 10 year olds. That day I brought some bags of M&Ms ('smarties' in Portugal;)); for each bag, and on a transparency, we lined up the yellows, the reds (x axis for colors and y axis for # of M&M). Other than the melted chocolate on the overhead projector... the activity proved great to teach what they wanted to teach. We tried transparent jelly beans next– seeing the color made labels on x axis unnecessary - or maybe not? And we discussed it.
My point is - an overhead projector can be irreplaceable – it all depends on the question you’re trying to answer. Ask the question first then see what technology can better answer it. This has not changed in Education.
Hence my advice to James - maybe he should keep his persona activity in class. Changing costume and wig in secs in SL may actually take away from the fascination of seeing one slip into a persona.
All this said, I hope you understand I did some ‘slipping into character’ myself in the video.:) I played the love it and hate it roles, but do not identify with either in Real Life.
While I wholeheartedly agree with Gary's critique of Second Life educational applications that fail to adjust to the novel properties of virtual worlds, I also suspect that most contributors to this list don't simply treat synthetic spaces as exact replicas of their face-to-face classrooms. Is that a correct assumption?
Regardless, this post serves as a great challenge for us to think of alternative ways of teaching (in) online worlds. So, do you all have any promising ideas for pedagogical approaches that might be more appropriate to Second Life as a medium? Have any of you worked with students in other Massively Multiplayer Online worlds, such as World of Warcraft? Have any of you collaborated with teachers at other schools or universities, experimenting with cross-institutional online classrooms? If you had the right resources what sort of teaching materials and tools would you want developed? How does the content of what you want to teach relate to the medium of an online world? How does your discipline (we're coming from many different places here) make Second Life an enabling or disenabling environment?
These are just some initial questions. But I think that even those of us who have never used Second Life in the classroom might have ideas. This is, after all, a rare opportunity to experiment with thought and practice. Instead of reproducing already-existing models, this discussion forum is a great place to throw around ideas, however flawed, and perhaps reach some unexpected places together. I'm enjoying the conversation so far and there are some great application ideas (e.g., Jim and Ana's discussion about role-playing). But we're also playing it safe. And if I've learned anything from all that hacker-infested cyberpunk literature and techno-fiction I've read, it's that virtual worlds are about anything but safety. :)
Patrick Jagoda (Duke University)
Howard,
I'm really interested in your observation that some students became bewildered and confused during a class you taught featuring Second Life.
Last year, I took a Human Information Interaction class at UNC-Chapel Hill, and many students had a similar experience. I shared the feeling, but was also curious about Second Life. My main hang-up was that being in SL for longer than 10 minutes made me feel motion-sick.
Our course included meeting in-world, and then through our laptops in class, we found everyone's avatars on UNC's SL campus. From there we met in smaller groups of avatars. Class requirements were to do a machinima, or movie of a scene in Second Life, and then build a prim as a final project. For lack of a better word, there was a mutiny, and the class requirements were altered so that students could entirely opt out of the Second Life experience.
Second Life was so strange for most people, yet we took very little to no time to discuss the strangeness of the experience. We also tried to have discussions about class readings in Second Life, and the chat format was ineffective, given the time it took for people to type, the difficulty in following multi-person conversation threads, and lag time or crashing -- which happened enough to make the experience feel very disorienting and sometimes absurd.
My classmates were mostly information & library science students, who weren't told in advance that this required course was going to feature Second Life prominently, and I agree that buy-in is a major part of having a successful experience.
Overall, I thought it was a fascinating, if not odd class, but I agree with your comment that Second Life is not for everyone, and it doesn't necessarily improve or even replace other class formats.
But I do wonder if there are other models or iterations of virtual worlds that hold more promise. In situations where it might be too dangerous, too expensive, or downright impossible, I think metaverses hold intriguing promise.
HASTAC/MacArthur's Digital Media & Learning winners - Gamesforchange.org, VirtualPeace.org and RezEd.org are all working, in their own ways, to explore the potential of virtual worlds, and each organization seems to be breaking new ground - either by improving on ways to educate with Second Life, or by creating their own metaverses, as VirtualPeace does.
Sheryl --
First, when you are talking about motion-sickness, which I believe is fairly rare, you have to consider that Second Life literally is not for everyone -- some people may be allergic to that kind of pseudo-embodiment. However, I think the rest of your description of your experience points out the need to set expectations, to give students previews, to provide multiple avenues of support.
I made and displayed a couple of short videos for students to prepare them:
http://video.google.com/videoplay?docid=1612702089855112096&ei=RAnZSPqvC...
http://blip.tv/file/645442/
A lot of preparation, in other words.
It could also be because accidentally or not, you might have the 1st person point of view 'camera angle' active most of the time. It is not by chance that some filmmakers prefer that camera angle when they want to draw you into the scene... I find SL very cinematic!
As to the situations you describe- I hear you! I never taught in SL but conducted a collective experience in storytelling and can relate. And of course, I deal with crashes very frequently. I loved reading what you say about the 'mutiny' and how students decided to drop of the SL requirement. That is when the instructor should assess why the disenchantment with the medium that was proposed, accept the decision, find an alternative acceptable to everyone (and in the time you have left), and reflect on what you all learned from the (difficult) experience. It seems to me you did all that!
I also really enjoyed hearing you say that it was a 'fascinating' experience. It sounds like the problems did not discourage you from trying it once again maybe?... If the group wants it and your topic may benefit from any of SL main affordance - having folks share a social space, embodied, building things together, and able to login from remote locations. If the benefit of having all of this surpasses the logistical nightmares (or at least headaches) that conducting a class in SL may entail - I say go for it! And you sound like you may be willing to give it another try from what I read.:)
Hi Everybody,
This is a great discussion! Dare I say, as much as I like SL, I think SL will fade out like Pong. I believe that it is a fad that will not take off in most public schools for many reasons. I believe it will take off more in Higher Ed than K-12.
Looking towards the future...
Ana,
I too am very interested in CAVE Technology. I think it holds so much potential for education especially for children with disabilities. I'm very interested in neurocyberkinetics. I believe in the future the arts, medicine, technology, and education will eclipse. With Moore's Law, I believe that typical schools and institutions will sort of implode, so to speak due to external pressures from technological advances. Hence, the greater need for the Humanities to help understand all of this change.
Also, I wonder sometimes about the singularity as Kurzweil predicts.
Mechelle
High School Teacher and FSU Art Therapy/Art Ed Grad Student
Hi Mechelle and all interested in this topic
A friend of mine decided to conduct an ethnographic study with SL in a school for children with disabilities. This was 2004! As he was discussing with the teacher how they would evaluate the study, one of the students, a little girl who had taken over his laptop and SL, screamed with a big smile “Look: I can’t walk but here I can fly!”
This next video will probably have the same effect on you that hearing that story had on me back in 2004... Click on the image to play from youtube. Polgara Paine (Linda Mandlebaum in real life) told me this video was the reason why she ultimately heads ‘Wheelies’ today.
Polgara Paine organizes weekly meetings in the Wheelies HQS in SL, which is a beautiful, and accessible building.
[Image of a meeting in the Wheelies HQS that I was happy to attend, where Polgara conducted a storytelling session and we passed around a talking stick to have folks tell stories about their grandparents.]Though we can fly in SL it never hurts to stress the importance of ‘building accessible’ also in SL… Most members of Wheelies choose to navigate SL in wheelchairs (please watch video for a great insight of the woman with cerebral palsy on social response in SL and RL to folks in wheelchairs… read transcript here).
Hi Ana,
Thank you for sharing the link. My apologies for not responding sooner. Yes, Wheelies is great. I also posted a video with Simon here:
http://lpcesc07.ning.com/video/video/show?id=683712%3AVideo%3A945
I totally agree that there are many positive aspects of SL for individuals with disabilities. However, regarding the question at hand, "Second Life for Education: fabulous opportunities or over-hyped fabulation?" Unfortunately, I do not believe that it will take off in K-12 formalized education. Hence, I believe SL is over-hyped fabulation mainly hyped up by the neoliberal lucky few who have the resources and many who do not work in public education.
Sadly, many public special education classrooms do not have computers, much less other resources we need to best serve our students. Many of us special education teachers are handed a script to teach. Furthermore, many children who are placed in special education do not have a disability, but rather are developmentally delayed due to poverty. Their families collect a disability check when they are placed in special education and many student are aware of this. Then there are parents who pawn their children's disability devices that public schools provide. Therefore, many schools don't want to invest money in technologies even if it is to help a child with a disability to function bettter. I had one parent pawn a child's hearing device system that I let her take home with her. But I digress...
Often public school teachers have this sense like we are never doing enough. In essence formalized education is institutionalized classism. We need school reform in America, but since it is a Capitalist society, that will probably not happen anytime soon. I've been asking myself who benefits from dysfunctional schools? The students?...no The teachers...no The tax payers?...no The universities? yes, sometimes. The educational consultants...yes! So, what does this say about public education? What does this say about America?
Sorry to be such a downer, but wanted to address the issue. I often wonder should teachers sweep things under the rug, or should we despite the negative consequences bring things out into the light of day in advocating for change?
In sum, yes, I believe that SL does have fabulous opportunities for education. However, sadly due to the context of formalized public education in America I believe in most cases it is an over-hyped fabulation.
Hyejin Yang
Hi, all~
I am Hyejin. It is the first time to leave some message on the discussion board. Since the topic was quite interesting to attract my interest, I could not help but participating on the discussion. However, I might more focus on using Second Life for language Let me introduce myself briefly. I am a graduate student who studies ‘Teaching English as a Second Language’ in University of Illinois at Urbana-Champaign. Moreover, my academic interests are also Computer assisted language learning (CALL) and Computer mediated Communication CMC).
In fact, in second language learning and teaching, the use of technology gets popular and increased. Besides, I took the CMC course in last semester and I could have chance to use Second Life for language learning and teaching and discuss how to use it for the language classroom. Besides, my colleagues presented ‘Second Life’ in CALICO conference.
Therefore, here I would like to briefly bring out some points about SL.
Advantages of SL for Language learning and teaching
1] The authentic language
Learners can be exposed to more authentic vocabulary and expressions by interacting in the target language. I have heard that there are different regions in SL where different languages are used such as English, Spanish, Chinese or Japanese. In fact, if the users want to set up the specific language regions, they could build them up in SL in handy.
2] Easy to access
If learners prefer to learn language in more natural environment, SL could be a good place to acquire language. Once they click on the website, it is quite easy to access to the virtual space.
3] Fun to use and learn language
Even though ‘Educational’ purpose is the most significant features, the learners can be more motivated by using fun task in Second Life. The avatars really look like real human beings and even we can choose the specific appearance, styles, etc. Those various characteristics in SL can also be the strengths for language education.
I think Second Life is still new to most people and I also believe it has lots of potentials to be used especially for educational purpose. However, it also has some limitations.
1] Time conflicts
Since Second Life is used all over the world, the users would confront with time conflicts. In other words, if a student in Asia tries to meet English native speakers in SL, s/he would need to access to SL in the late night to meet them because of time conflicts.
2] Unsuitable regions in SL for Educational purpose
This idea was brought up by my colleagues. Some users in SL try to meet others for dating and it turned out to be true. The expressions and words used in SL might not be unsuitable for language learners.
So far, I put some comments about Second Life for language classrooms in brief. I have just written down some points which come up with mind spontaneously in the library before staring my homework. If you do not understand or have some questions, please email me and put some comments as well. I might access to this forum again and revise or add more points later. I will expect how the discussion goes on.
The link below is a funny video clip of addicted SL users. One professor in UIUC showed to the students during the class before.
http://www.youtube.com/watch?v=flkgNn50k14t
Hyejin Yang
MATESL in the department of linguistics, University of Illinois at Urbana-Champaign
hjyang1112@gmail.com
Hi Hyejin!
That video is so much fun (I’ve sent it to several folks). You had a character too many – this should work: http://www.youtube.com/watch?v=flkgNn50k14
You are absolutely right - there are many national sims represented in SL where folks speak the national language of the country represented. Being Portuguese and from Lisbon I like to hang out in downtown Lisbon in SL.:) The yellow walls and the fitted stone pavement is (almost) enough to make me home sick. (See images:))
I am curious about your experience Hyejin - my own observation is that by default residents that don't know each other try English first before they switch to Portuguese. If the first name sounds Portuguese they may try Portuguese directly. (for those of you unfamiliar with SL your last name is assigned to you when you register- not much control over nationality there)
Besides language in national sims I enjoy
...As to the latter...as other Mediterranean cultures the Portuguese tend to be very 'macho' That really comes across in the national sims, I have to say. Often, filtered communication leads to 'caricaturization' as in the exaggeration of features, stereotypification etc....
RE: Automatic translators
To all the interesting possibilities you listed I would add the automatic translators that some roleplaying sims have. Antiquity of Texas has an English/Spanish translator.
They are very deficient still but for basic introduction ‘bueno dias'/ 'bonjour' they do the trick!
Actually, Patrick has reminded me to acknowledge the few out there who have actually "responded to the challenge" as he nicely puts it. And it is certainly a challenge - as it should be.
It's sad I'd fail to do so, because they already have it hard enough. Because it may take a little more effort to understand, and may not fit into a 6-word headline or 20-second sound bite. And that makes it harder to get funded and, later, to get any coverage.
And lets face it this is where entertainment and education overlap: If it doesn't get enough attention, it's likely to be called a flop - regardless of whether it improves learning or innovates in any way.
We all make a big hoopla about pushing the envelope, but innovation is scary and no one wants to take the risk - not the foundations, bosses, or media. But you can't have your cake and eat it to - every time we dumb it down, we wash away more of those new opportunities Patrick points out. We shouldn't be surprised later when we find it just as uninspiring and ineffective as the antiquated models we've replicated.
As to the hackers and cyber-people: Those books were fiction, but I get the reference - it is true the medium could use more de-mystifying. ;)
Gary Arthur Douglas II
CEO | The Wishfarmers LLC |
People. Art. Innovation.
Global Kids, where I direct the Online Leadership Program (http://olp.globalkids.org), where, for the past almost three years, we have developed a wide variety of educational initiatives in Second Life. This past February we received one of the grants from HASTAC to produce RezEd,org, the new hub for learning and virtual worlds (just hit 1,000 members last week), which has a wide array of information about virtual worlds for learning but, currently, is primarily made up of Second Life educators.
I thought folks in this discussion would find some of our resources of use;
Global Kids report for MacArthur on:
I will see if this system lets me embed a few below:
Hi Barry,
I haven't actually recorded in Seesmic so am not the best person to offer help here (does someone else have tips?), but I would suggest going to Seesmic (www.seesmic.com) directly to give it a shot. You can experiment with recording there, and can find the above conversation by searching for user "anaventura." Whatever you record to the conversation in Seesmic will show up in the widget above, and that may be easier than trying to record directly into the widget (if that is, in fact, what you were trying to do). Erin
Hey Barry
Great links, thank you!
On http://www.seesmic.com/- why don't you email me on anaventura@mail.utexas.edu and I can guide you through - actually Skype might be better.:)
I think that SL as an arena is in the same space, with a smaller user base, as 'online education' was in 1996-98... The debates about the good and the right are being heavily informed by traditional successes. Back then, there was a huge debate about brick or click, and more or less people over-invested in click and lots of people lost investments, but some people were more generally progressive and developed on successes they had then and are still reaping the rewards of successful online learning programs. Believe me, most of those successes that I'm aware of did not come about through active evaluation and analysis, but came about because of passionate professors and competent administrators.
I look toward the cyberschool recommendations from '96 :
http://www.cddc.vt.edu/cyber/docs/whitepapers/execsumms.html
and
some further thoughs at:
http://ultibase.rmit.edu.au/Articles/june97/luket1.htm
and I think... we have the same problems and issues.