EcoBugs

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A game aimed at learners aged 7 to 11, EcoBugs encourages learners' interest in the environment as they explore their surroundings to create, collect, and monitor the health of virtual 'bug' species.

A game aimed at learners aged 7 to 11, EcoBugs encourages learners' interest in the environment as they explore their surroundings to create, collect, and monitor the health of virtual 'bug' species. Players design their own virtual bugs to release into the wild, but must consider the environmental conditions of their particular surroundings to insure survival after release. Bug colonies are located using maps, accessed on player's phones or computers, and specimens are collected when a player goes to that location-whether in a school, a local neighborhood, or a national park-with a GPS-enabled mobile. When biological or environmental factors cause a population decrease, players must work together to figure out how to improve the situation.

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Blog entry App Development Underway Tom Dowding
3 years 50 weeks ago
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Blog entry Ecobugs teachers workshop 
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Kieron Kirkland
3 years 50 weeks ago
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Blog entry EcoBugs: Why testing games in relevant spaces is important. Steve Cable
4 years 1 day ago
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Blog entry Habitat Markers Tom Dowding
4 years 1 week ago
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Blog entry Ecobugs website first look! Tom Dowding
4 years 3 weeks ago
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Blog entry EcoBugs, Making the bugs move Steve Cable
4 years 4 weeks ago
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Blog entry Ecobugs: Designing game characters with help from players 
1 replies
Steve Cable
4 years 8 weeks ago
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Blog entry Ecobugs - game scenarios workshop completed 16th August Duncan Thomson
4 years 14 weeks ago
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